#include "legosoundmanager.h" #include "mxautolocker.h" // FUNCTION: LEGO1 0x100298a0 LegoSoundManager::LegoSoundManager() { Init(); } // FUNCTION: LEGO1 0x10029940 LegoSoundManager::~LegoSoundManager() { Destroy(TRUE); } // FUNCTION: LEGO1 0x100299a0 void LegoSoundManager::Init() { m_unk0x40 = 0; m_unk0x3c = 0; } // STUB: LEGO1 0x100299b0 void LegoSoundManager::Destroy(MxBool p_fromDestructor) { } // STUB: LEGO1 0x100299f0 MxResult LegoSoundManager::Create(MxU32 p_frequencyMS, MxBool p_createThread) { return MxSoundManager::Create(p_frequencyMS, p_createThread); } // FUNCTION: LEGO1 0x1002a390 void LegoSoundManager::Destroy() { Destroy(FALSE); } // STUB: LEGO1 0x1002a3a0 MxResult LegoSoundManager::Tickle() { MxMediaManager::Tickle(); MxAutoLocker lock(&this->m_criticalSection); return 0; // TODO: call something in unk0x40 }