#ifndef ISLE_H #define ISLE_H #include "actionsfwd.h" #include "legogamestate.h" #include "legoworld.h" #include "radio.h" class Pizza; class Pizzeria; class TowTrack; class Ambulance; class JukeBoxEntity; class Helicopter; class Bike; class DuneBuggy; class Motocycle; class SkateBoard; class RaceCar; class Jetski; class Act1State; // VTABLE: LEGO1 0x100d6fb8 // SIZE 0x140 class Isle : public LegoWorld { public: // For g_unk0x100f1198 enum { c_bit7 = 0x40 }; Isle(); ~Isle() override; MxLong Notify(MxParam& p_param) override; // vtable+0x04 // FUNCTION: LEGO1 0x10030910 inline const char* ClassName() const override // vtable+0x0c { // STRING: LEGO1 0x100f0458 return "Isle"; } // FUNCTION: LEGO1 0x10030920 inline MxBool IsA(const char* p_name) const override // vtable+0x10 { return !strcmp(p_name, Isle::ClassName()) || LegoWorld::IsA(p_name); } MxResult Create(MxDSAction& p_dsAction) override; // vtable+0x18 void ReadyWorld() override; // vtable+50 void Add(MxCore* p_object) override; // vtable+58 // FUNCTION: LEGO1 0x10030900 MxBool VTable0x5c() override { return TRUE; } // vtable+5c // FUNCTION: LEGO1 0x10033170 void VTable0x60() override {} // vtable+60 MxBool VTable0x64() override; // vtable+64 void Enable(MxBool p_enable) override; // vtable+68 virtual void VTable0x6c(IslePathActor* p_actor); // vtable+6c MxLong HandleEndAction(MxEndActionNotificationParam& p_param); MxLong HandleClick(LegoControlManagerEvent& p_param); MxLong HandleType19Notification(MxParam& p_param); MxLong HandleTransitionEnd(); void HandleElevatorEndAction(); void FUN_10031590(); void FUN_10032620(); void FUN_100330e0(); void FUN_10032d30( IsleScript::Script p_script, JukeboxScript::Script p_music, const char* p_cameraLocation, MxBool p_und ); inline void SetDestLocation(LegoGameState::Area p_destLocation) { m_destLocation = p_destLocation; } // SYNTHETIC: LEGO1 0x10030a30 // Isle::`scalar deleting destructor' protected: Act1State* m_act1state; // 0xf8 Pizza* m_pizza; // 0xfc Pizzeria* m_pizzeria; // 0x100 TowTrack* m_towtrack; // 0x104 Ambulance* m_ambulance; // 0x108 JukeBoxEntity* m_jukebox; // 0x10c Helicopter* m_helicopter; // 0x110 Bike* m_bike; // 0x114 DuneBuggy* m_dunebuggy; // 0x118 Motocycle* m_motocycle; // 0x11c SkateBoard* m_skateboard; // 0x120 RaceCar* m_racecar; // 0x124 Jetski* m_jetski; // 0x128 Radio m_radio; // 0x12c LegoGameState::Area m_destLocation; // 0x13c }; #endif // ISLE_H