#include "mxdsactionlist.h" #include "mxdsaction.h" DECOMP_SIZE_ASSERT(MxDSActionList, 0x1c); DECOMP_SIZE_ASSERT(MxDSActionListCursor, 0x10); // OFFSET: LEGO1 0x100c9c90 MxS8 MxDSActionList::Compare(MxDSAction *p_var0, MxDSAction *p_var1) { if (p_var1 == p_var0) return 0; if (p_var1 <= p_var0) return 1; return -1; } // OFFSET: LEGO1 0x100c9cb0 void MxDSActionList::Destroy(MxDSAction *p_action) { if (p_action) delete p_action; }