#ifndef BUMPBOUY_H #define BUMPBOUY_H #include "legoanimactor.h" #include "mxtypes.h" // VTABLE: LEGO1 0x100d6790 class BumpBouy : public LegoAnimActor { public: virtual MxLong Notify(MxParam& p_param) override; // vtable+0x4 // FUNCTION: LEGO1 0x100274e0 inline virtual const char* ClassName() const override // vtable+0x0c { // STRING: LEGO1 0x100f0394 return "BumpBouy"; } // FUNCTION: LEGO1 0x10027500 inline virtual MxBool IsA(const char* p_name) const override // vtable+0x10 { return !strcmp(p_name, BumpBouy::ClassName()) || LegoAnimActor::IsA(p_name); } virtual void ParseAction(char*) override; // vtable+0x20 virtual void SetWorldSpeed(MxFloat p_worldSpeed) override; // vtable+0x30 virtual void VTable0x70(float p_float) override; // vtable+0x70 virtual void VTable0x74(Matrix4& p_transform) override; // vtable+0x74 // SYNTHETIC: LEGO1 0x10027490 // BumpBouy::`scalar deleting destructor' }; #endif // BUMPBOUY_H