#ifndef LEGOTEXTUREINFO_H
#define LEGOTEXTUREINFO_H

#include "misc/legotypes.h"
#include "tgl/tgl.h"

#include <d3drmobj.h>
#include <ddraw.h>

class LegoTexture;

// SIZE 0x10
class LegoTextureInfo {
public:
	LegoTextureInfo();
	~LegoTextureInfo();

	static LegoTextureInfo* Create(const char* p_name, LegoTexture* p_texture);
	static BOOL SetGroupTexture(Tgl::Mesh* pMesh, LegoTextureInfo* p_textureInfo);
	static BOOL GetGroupTexture(Tgl::Mesh* pMesh, LegoTextureInfo*& p_textureInfo);

	LegoResult FUN_10066010(LegoU8* p_bits);

	// private:
	char* m_name;                   // 0x00
	LPDIRECTDRAWSURFACE m_surface;  // 0x04
	LPDIRECTDRAWPALETTE m_palette;  // 0x08
	LPDIRECT3DRMTEXTURE2 m_texture; // 0x0c
};

// GLOBAL: LEGO1 0x100db6f0
// IID_IDirect3DRMTexture2

#endif // LEGOTEXTUREINFO_H