#ifndef LEGOTEXTUREINFO_H #define LEGOTEXTUREINFO_H #include "misc/legotypes.h" #include "tgl/tgl.h" #include <d3drmobj.h> #include <ddraw.h> class LegoTexture; // SIZE 0x10 class LegoTextureInfo { public: LegoTextureInfo(); ~LegoTextureInfo(); static LegoTextureInfo* Create(const char* p_name, LegoTexture* p_texture); static BOOL SetGroupTexture(Tgl::Mesh* pMesh, LegoTextureInfo* p_textureInfo); static BOOL GetGroupTexture(Tgl::Mesh* pMesh, LegoTextureInfo*& p_textureInfo); LegoResult FUN_10066010(LegoU8* p_bits); // private: char* m_name; // 0x00 LPDIRECTDRAWSURFACE m_surface; // 0x04 LPDIRECTDRAWPALETTE m_palette; // 0x08 LPDIRECT3DRMTEXTURE2 m_texture; // 0x0c }; // GLOBAL: LEGO1 0x100db6f0 // IID_IDirect3DRMTexture2 #endif // LEGOTEXTUREINFO_H