#include "mxdsactionlist.h" #include "mxdsaction.h" DECOMP_SIZE_ASSERT(MxDSActionList, 0x1c); DECOMP_SIZE_ASSERT(MxDSActionListCursor, 0x10); // OFFSET: LEGO1 0x100c9c90 MxS8 MxDSActionList::Compare(MxDSAction* p_a, MxDSAction* p_b) { return p_a == p_b ? 0 : p_a < p_b ? -1 : 1; } // OFFSET: LEGO1 0x100c9cb0 void MxDSActionList::Destroy(MxDSAction* p_action) { if (p_action) delete p_action; }