#include "mxdiskstreamprovider.h" #include "mxthread.h" // OFFSET: LEGO1 0x100d0f30 MxResult MxDiskStreamProviderThread::Run() { if (m_target != NULL) m_target->WaitForWorkToComplete(); MxThread::Run(); // They should probably have writen "return MxThread::Run()" but they didn't. return SUCCESS; } // OFFSET: LEGO1 0x100d0f70 MxDiskStreamProvider::MxDiskStreamProvider() { // TODO } // OFFSET: LEGO1 0x100d1240 MxDiskStreamProvider::~MxDiskStreamProvider() { // TODO } // Matching but with esi / edi swapped // OFFSET: LEGO1 0x100d1750 MxResult MxDiskStreamProvider::WaitForWorkToComplete() { while (m_remainingWork != 0) { m_busySemaphore.Wait(INFINITE); if (m_unk1 != 0) PerformWork(); } return SUCCESS; } // OFFSET: LEGO1 0x100d1760 STUB void MxDiskStreamProvider::PerformWork() { // TODO }