#ifndef LEGOGAMESTATE_H #define LEGOGAMESTATE_H #include "actionsfwd.h" #include "decomp.h" #include "mxtypes.h" #include <string.h> class LegoBackgroundColor; class LegoFile; class LegoFullScreenMovie; class LegoState; class LegoStorage; class MxVariable; class MxVariableTable; class MxString; extern const char* g_actorNames[7]; // SIZE 0x08 struct ColorStringStruct { const char* m_targetName; // 0x00 const char* m_colorName; // 0x04 }; // SIZE 0x430 class LegoGameState { public: enum Act { e_actNotFound = -1, e_act1, e_act2, e_act3 }; enum Area { e_undefined = 0, e_previousArea = 0, e_isle, e_infomain, e_infodoor, e_unk4, e_elevbott, e_elevride, e_elevride2, e_elevopen, e_seaview, e_observe, e_elevdown, e_regbook, e_infoscor, e_jetrace, e_jetrace2, e_jetraceExterior, e_unk17, e_carrace, e_carraceExterior, e_unk20, e_unk21, e_pizzeriaExterior, e_unk23, e_unk24, e_garageExterior, e_garage, e_garadoor, e_unk28, e_hospitalExterior, e_hospital, e_unk31, e_policeExterior, e_unk33, e_police, e_polidoor, e_copterbuild, e_dunecarbuild, e_jetskibuild, e_racecarbuild, e_unk40, e_unk41, e_unk42, e_unk43, e_unk44, e_unk45, e_act2main, e_act3script, e_unk48, e_unk49, e_unk50, e_unk51, e_unk52, e_jukeboxw, e_jukeboxExterior, e_unk55, e_histbook, e_bike, e_dunecar, e_motocycle, e_copter, e_skateboard, e_ambulance, e_towtrack, e_jetski, e_unk66 = 66 }; // SIZE 0x0e struct Username { Username(); Username(Username& p_other) { Set(p_other); } void Set(Username& p_other) { memcpy(m_letters, p_other.m_letters, sizeof(m_letters)); } MxResult Serialize(LegoStorage* p_storage); Username& operator=(const Username& p_other); MxS16 m_letters[7]; // 0x00 }; // SIZE 0x2c struct ScoreItem { MxResult Serialize(LegoFile* p_file); MxS16 m_totalScore; // 0x00 MxU8 m_scores[5][5]; // 0x02 Username m_name; // 0x1c undefined2 m_unk0x2a; // 0x2a }; // SIZE 0x372 struct History { History(); void WriteScoreHistory(); MxResult Serialize(LegoFile* p_file); ScoreItem* FUN_1003cc90(Username* p_player, MxU16 p_unk0x24, MxS32& p_unk0x2c); // FUNCTION: BETA10 0x1002c2b0 MxS16 GetCount() { return m_count; } ScoreItem* GetScore(MxS16 p_index) { return p_index >= m_count ? NULL : &m_scores[p_index]; } MxS16 m_count; // 0x00 ScoreItem m_scores[20]; // 0x02 undefined2 m_unk0x372; // 0x372 }; LegoGameState(); ~LegoGameState(); void SetActor(MxU8 p_actorId); void RemoveActor(); void ResetROI(); MxResult Save(MxULong); MxResult DeleteState(); MxResult Load(MxULong); void SerializePlayersInfo(MxS16 p_flags); MxResult AddPlayer(Username& p_player); void SwitchPlayer(MxS16 p_playerId); MxS16 FindPlayer(Username& p_player); void SerializeScoreHistory(MxS16 p_flags); void SetSavePath(char*); LegoState* GetState(const char* p_stateName); LegoState* CreateState(const char* p_stateName); void GetFileSavePath(MxString* p_outPath, MxU8 p_slotn); void StopArea(Area p_area); void SwitchArea(Area p_area); void Init(); MxU8 GetActorId() { return m_actorId; } // FUNCTION: BETA10 0x1004a2d0 const char* GetActorName() { return g_actorNames[GetActorId()]; } Act GetCurrentAct() { return m_currentAct; } Act GetLoadedAct() { return m_loadedAct; } Area GetPreviousArea() { return m_previousArea; } Area GetUnknown0x42c() { return m_unk0x42c; } History* GetHistory() { return &m_history; } void SetDirty(MxBool p_isDirty) { m_isDirty = p_isDirty; } void SetPreviousArea(Area p_previousArea) { m_previousArea = p_previousArea; } void SetActorId(MxU8 p_actorId) { m_actorId = p_actorId; } void SetUnknown0x42c(Area p_unk0x42c) { m_unk0x42c = p_unk0x42c; } Username* GetPlayersIndex(MxS32 p_index) { return &m_players[p_index]; } MxS16 GetPlayerCount() { return m_playerCount; } LegoBackgroundColor* GetBackgroundColor() { return m_backgroundColor; } void SetCurrentAct(Act p_currentAct); void FindLoadedAct(); void RegisterState(LegoState* p_state); private: MxResult WriteVariable(LegoStorage* p_storage, MxVariableTable* p_from, const char* p_variableName); MxResult WriteEndOfVariables(LegoStorage* p_storage); MxS32 ReadVariable(LegoStorage* p_storage, MxVariableTable* p_to); void SetColors(); void SetROIHandlerFunction(); char* m_savePath; // 0x00 MxS16 m_stateCount; // 0x04 LegoState** m_stateArray; // 0x08 MxU8 m_actorId; // 0x0c Act m_currentAct; // 0x10 Act m_loadedAct; // 0x14 LegoBackgroundColor* m_backgroundColor; // 0x18 LegoBackgroundColor* m_tempBackgroundColor; // 0x1c LegoFullScreenMovie* m_fullScreenMovie; // 0x20 // TODO: Most likely getters/setters are not used according to BETA for the following members: public: MxU16 m_unk0x24; // 0x24 MxS16 m_playerCount; // 0x26 Username m_players[9]; // 0x28 History m_history; // 0xa6 undefined2 m_unk0x41a; // 0x41a JukeboxScript::Script m_jukeboxMusic; // 0x41c MxBool m_isDirty; // 0x420 Area m_currentArea; // 0x424 Area m_previousArea; // 0x428 Area m_unk0x42c; // 0x42c }; MxBool ROIHandlerFunction(const char* p_input, char* p_output, MxU32 p_copyLen); // SYNTHETIC: LEGO1 0x1003c860 // LegoGameState::ScoreItem::ScoreItem #endif // LEGOGAMESTATE_H