#include "mxdsaction.h" #include #include // OFFSET: LEGO1 0x100ad810 MxDSAction::MxDSAction() { this->m_flags = 32; this->m_startTime = INT_MIN; this->m_unk7c = NULL; this->m_unk80 = 0; this->m_duration = INT_MIN; this->m_loopCount = -1; this->SetType(MxDSType_Action); { float value = FLT_MAX; this->m_location.EqualsScalar(&value); } { float value = FLT_MAX; this->m_direction.EqualsScalar(&value); } { float value = FLT_MAX; this->m_up.EqualsScalar(&value); } this->m_unk84 = 0; this->m_unk88 = 0; this->m_omni = NULL; this->m_someTimingField = INT_MIN; } // OFFSET: LEGO1 0x100ada80 MxDSAction::~MxDSAction() { delete this->m_unk7c; } // OFFSET: LEGO1 0x100adaf0 void MxDSAction::CopyFrom(MxDSAction &p_dsAction) { this->SetObjectId(p_dsAction.GetObjectId()); this->m_flags = p_dsAction.m_flags; this->m_startTime = p_dsAction.m_startTime; this->m_duration = p_dsAction.m_duration; this->m_loopCount = p_dsAction.m_loopCount; this->m_location.CopyFrom(p_dsAction.m_location); this->m_direction.CopyFrom(p_dsAction.m_direction); this->m_up.CopyFrom(p_dsAction.m_up); FUN_100ADE60(p_dsAction.m_unk80, p_dsAction.m_unk7c); this->m_unk84 = p_dsAction.m_unk84; this->m_unk88 = p_dsAction.m_unk88; this->m_omni = p_dsAction.m_omni; this->m_someTimingField = p_dsAction.m_someTimingField; } // OFFSET: LEGO1 0x100adc10 MxDSAction &MxDSAction::operator=(MxDSAction &p_dsAction) { if (this == &p_dsAction) return *this; MxDSObject::operator=(p_dsAction); this->CopyFrom(p_dsAction); return *this; } // OFFSET: LEGO1 0x100adbe0 MxU32 MxDSAction::GetSizeOnDisk() { MxU32 totalSizeOnDisk; totalSizeOnDisk = MxDSObject::GetSizeOnDisk() + 90 + this->m_unk80; this->m_sizeOnDisk = totalSizeOnDisk - MxDSObject::GetSizeOnDisk(); return totalSizeOnDisk; } // OFFSET: LEGO1 0x100adf70 void MxDSAction::Deserialize(char **p_source, MxS16 p_unk24) { MxDSObject::Deserialize(p_source, p_unk24); this->m_flags = *(DWORD*) *p_source; *p_source += sizeof(DWORD); this->m_startTime = *(DWORD*) *p_source; *p_source += sizeof(DWORD); this->m_duration = *(MxLong*) *p_source; *p_source += sizeof(MxLong); this->m_loopCount = *(MxS32*) *p_source; *p_source += sizeof(MxS32); this->m_location[0] = *(double*) *p_source; *p_source += sizeof(double); this->m_location[1] = *(double*) *p_source; *p_source += sizeof(double); this->m_location[2] = *(double*) *p_source; *p_source += sizeof(double); this->m_direction[0] = *(double*) *p_source; *p_source += sizeof(double); this->m_direction[1] = *(double*) *p_source; *p_source += sizeof(double); this->m_direction[2] = *(double*) *p_source; *p_source += sizeof(double); this->m_up[0] = *(double*) *p_source; *p_source += sizeof(double); this->m_up[1] = *(double*) *p_source; *p_source += sizeof(double); this->m_up[2] = *(double*) *p_source; *p_source += sizeof(double); MxU16 extralen = *(MxU16*) *p_source; *p_source += sizeof(MxU16); if (extralen) { FUN_100ADE60(extralen, *p_source); *p_source += extralen; } } // OFFSET: LEGO1 0x100ad940 MxLong MxDSAction::GetDuration() { return this->m_duration; } // OFFSET: LEGO1 0x100ad950 void MxDSAction::SetDuration(MxLong p_duration) { this->m_duration = p_duration; } // OFFSET: LEGO1 0x100adc40 MxDSAction *MxDSAction::Clone() { MxDSAction *clone = new MxDSAction(); if (clone) *clone = *this; return clone; } // OFFSET: LEGO1 0x100add00 void MxDSAction::MergeFrom(MxDSAction &p_dsAction) { if (p_dsAction.m_startTime != INT_MIN) this->m_startTime = p_dsAction.m_startTime; if (p_dsAction.GetDuration() != INT_MIN) this->m_duration = p_dsAction.GetDuration(); if (p_dsAction.m_loopCount != -1) this->m_loopCount = p_dsAction.m_loopCount; if (p_dsAction.m_location[0] != FLT_MAX) this->m_location[0] = p_dsAction.m_location[0]; if (p_dsAction.m_location[1] != FLT_MAX) this->m_location[1] = p_dsAction.m_location[1]; if (p_dsAction.m_location[2] != FLT_MAX) this->m_location[2] = p_dsAction.m_location[2]; if (p_dsAction.m_direction[0] != FLT_MAX) this->m_direction[0] = p_dsAction.m_direction[0]; if (p_dsAction.m_direction[1] != FLT_MAX) this->m_direction[1] = p_dsAction.m_direction[1]; if (p_dsAction.m_direction[2] != FLT_MAX) this->m_direction[2] = p_dsAction.m_direction[2]; if (p_dsAction.m_up[0] != FLT_MAX) this->m_up[0] = p_dsAction.m_up[0]; if (p_dsAction.m_up[1] != FLT_MAX) this->m_up[1] = p_dsAction.m_up[1]; if (p_dsAction.m_up[2] != FLT_MAX) this->m_up[2] = p_dsAction.m_up[2]; // TODO if (p_dsAction.m_unk80 && p_dsAction.m_unk7c && *p_dsAction.m_unk7c && !strncmp("XXX", (const char*) p_dsAction.m_unk7c, 3)) { delete this->m_unk7c; this->m_unk80 = 0; FUN_100ADE60(p_dsAction.m_unk80, p_dsAction.m_unk7c); } } // OFFSET: LEGO1 0x100ad960 MxBool MxDSAction::HasId(MxU32 p_objectId) { return this->GetObjectId() == p_objectId; } // OFFSET: LEGO1 0x100ada40 void MxDSAction::SetSomeTimingField(MxLong p_someTimingField) { this->m_someTimingField = p_someTimingField; } // OFFSET: LEGO1 0x100ada50 MxLong MxDSAction::GetSomeTimingField() { return this->m_someTimingField; } // OFFSET: LEGO1 0x100adcd0 MxLong MxDSAction::GetCurrentTime() { return Timer()->GetTime() - this->m_someTimingField; } // OFFSET: LEGO1 0x100ade60 STUB void MxDSAction::FUN_100ADE60(MxU16 p_length, void *p_data) { // TOOD }