#include "mxvideopresenter.h" #include "mxvideomanager.h" DECOMP_SIZE_ASSERT(MxVideoPresenter, 0x64); DECOMP_SIZE_ASSERT(MxVideoPresenter::AlphaMask, 0xc); // OFFSET: LEGO1 0x1000c700 void MxVideoPresenter::VTable0x5c(undefined4 p_unknown1) { // Empty } // OFFSET: LEGO1 0x1000c710 void MxVideoPresenter::VTable0x60() { // Empty } // OFFSET: LEGO1 0x1000c720 void MxVideoPresenter::VTable0x68(undefined4 p_unknown1) { // Empty } // OFFSET: LEGO1 0x1000c730 void MxVideoPresenter::VTable0x70() { // Empty } // OFFSET: LEGO1 0x1000c740 MxVideoPresenter::~MxVideoPresenter() { Destroy(TRUE); } // OFFSET: LEGO1 0x1000c7a0 void MxVideoPresenter::Destroy() { Destroy(FALSE); } // OFFSET: LEGO1 0x1000c7b0 LPDIRECTDRAWSURFACE MxVideoPresenter::VTable0x78() { return m_unk58; } // OFFSET: LEGO1 0x1000c7c0 MxBool MxVideoPresenter::VTable0x7c() { return (m_bitmap != NULL) || (m_alpha != NULL); } // OFFSET: LEGO1 0x1000c7e0 MxS32 MxVideoPresenter::GetWidth() { return m_alpha ? m_alpha->m_width : m_bitmap->GetBmiHeader()->biWidth; } // OFFSET: LEGO1 0x1000c800 MxS32 MxVideoPresenter::GetHeight() { return m_alpha ? m_alpha->m_height : m_bitmap->GetBmiHeader()->biHeight; } // OFFSET: LEGO1 0x100b24f0 MxVideoPresenter::AlphaMask::AlphaMask(const MxBitmap& p_bitmap) { m_width = p_bitmap.GetBmiWidth(); // DECOMP: ECX becomes word-sized if these are not two separate actions. MxLong _height = p_bitmap.GetBmiHeightAbs(); m_height = _height; MxS32 size = ((m_width * m_height) / 8) + 1; m_bitmask = new MxU8[size]; memset(m_bitmask, 0, size); MxU32 biCompression = p_bitmap.GetBmiHeader()->biCompression; MxU32 rows_before_top; MxU8* bitmap_src_ptr; // The goal here is to enable us to walk through the bitmap's rows // in order, regardless of the orientation. We want to end up at the // start of the first row, which is either at position 0, or at // (image_stride * biHeight) - 1. // Reminder: Negative biHeight means this is a top-down DIB. // Otherwise it is bottom-up. if (biCompression == BI_RGB) { // DECOMP: I think this must be an OR. If not, the check for // biCompression == 16 gets optimized away. if (biCompression == BI_RGB_TOPDOWN || p_bitmap.GetBmiHeight() < 0) { rows_before_top = 0; } else { rows_before_top = p_bitmap.GetBmiHeightAbs(); rows_before_top--; } goto seek_to_last_row; } else if (biCompression == BI_RGB_TOPDOWN) { // DECOMP: This is the only condition where we skip the // calculation below. bitmap_src_ptr = p_bitmap.GetBitmapData(); } else { if (p_bitmap.GetBmiHeight() < 0) { rows_before_top = 0; } else { rows_before_top = p_bitmap.GetBmiHeightAbs(); rows_before_top--; } // TODO: would prefer not to use goto if we can figure this structure out seek_to_last_row: bitmap_src_ptr = p_bitmap.GetBmiStride() * rows_before_top + p_bitmap.GetBitmapData(); } // How many bytes are there for each row of the bitmap? // (i.e. the image stride) // If this is a bottom-up DIB, we will walk it in reverse. // TODO: Same rounding trick as in MxBitmap MxS32 row_seek = ((m_width + 3) & -4); if (p_bitmap.GetBmiHeight() < 0) row_seek = -row_seek; // The actual offset into the m_bitmask array. The two for-loops // are just for counting the pixels. MxS32 offset = 0; MxU8* t_ptr = bitmap_src_ptr; for (MxS32 j = 0; j < m_height; j++) { for (MxS32 i = 0; i < m_width; i++) { if (*t_ptr) { // TODO: Second CDQ instruction for abs() should not be there. MxU32 shift = abs(offset) & 7; m_bitmask[offset / 8] |= (1 << abs((MxS32) shift)); } t_ptr++; offset++; } // Seek to the start of the next row bitmap_src_ptr += row_seek; t_ptr = bitmap_src_ptr; } } // OFFSET: LEGO1 0x100b2670 MxVideoPresenter::AlphaMask::AlphaMask(const MxVideoPresenter::AlphaMask& p_alpha) { m_width = p_alpha.m_width; m_height = p_alpha.m_height; MxS32 size = ((m_width * m_height) / 8) + 1; m_bitmask = new MxU8[size]; memcpy(m_bitmask, p_alpha.m_bitmask, size); } // OFFSET: LEGO1 0x100b26d0 MxVideoPresenter::AlphaMask::~AlphaMask() { if (m_bitmask) delete[] m_bitmask; } // OFFSET: LEGO1 0x100b26f0 MxS32 MxVideoPresenter::AlphaMask::IsHit(MxU32 p_x, MxU32 p_y) { if (p_x >= m_width || p_y >= m_height) return 0; MxS32 pos = p_y * m_width + p_x; return m_bitmask[pos / 8] & (1 << abs(abs(pos) & 7)) ? 1 : 0; } // OFFSET: LEGO1 0x100b2760 void MxVideoPresenter::Init() { m_bitmap = NULL; m_alpha = NULL; m_unk5c = 1; m_unk58 = NULL; m_unk60 = -1; m_flags = m_flags & 0xfe; if (MVideoManager() != NULL) { MVideoManager(); m_flags = m_flags | 2; m_flags = m_flags & 0xfb; } m_flags = m_flags & 0xf7; m_flags = m_flags & 0xef; } // OFFSET: LEGO1 0x100b27b0 void MxVideoPresenter::Destroy(MxBool p_fromDestructor) { if (MVideoManager() != NULL) MVideoManager()->RemovePresenter(*this); if (m_unk58) { m_unk58->Release(); m_unk58 = NULL; m_flags = m_flags & 0xfd; m_flags = m_flags & 0xfb; } if (MVideoManager() && (m_alpha || m_bitmap)) { MxS32 height = GetHeight(); MxS32 width = GetWidth(); MxS32 x = GetLocationX(); MxS32 y = GetLocationY(); MxRect32 rect(x, y, x + width, y + height); MVideoManager()->InvalidateRect(rect); MVideoManager()->vtable0x34(rect.GetLeft(), rect.GetTop(), rect.GetWidth(), rect.GetHeight()); } delete m_bitmap; delete m_alpha; Init(); if (!p_fromDestructor) MxMediaPresenter::Destroy(FALSE); } // OFFSET: LEGO1 0x100b28b0 STUB void MxVideoPresenter::VTable0x64() { // TODO } // OFFSET: LEGO1 0x100b2900 MxBool MxVideoPresenter::IsHit(MxS32 p_x, MxS32 p_y) { MxDSAction* action = GetAction(); if ((action == NULL) || (((action->GetFlags() & MxDSAction::Flag_Bit10) == 0) && !IsEnabled()) || (!m_bitmap && !m_alpha)) return FALSE; if (!m_bitmap) return m_alpha->IsHit(p_x - GetLocationX(), p_y - GetLocationY()); MxLong heightAbs = m_bitmap->GetBmiHeightAbs(); MxLong min_x = GetLocationX(); MxLong min_y = GetLocationY(); MxLong max_y = min_y + heightAbs; MxLong max_x = min_x + m_bitmap->GetBmiWidth(); if (p_x < min_x || p_x >= max_x || p_y < min_y || p_y >= max_y) return FALSE; MxU8* pixel; MxLong biCompression = m_bitmap->GetBmiHeader()->biCompression; MxLong height = m_bitmap->GetBmiHeight(); MxLong seek_row; // DECOMP: Same basic layout as AlphaMask constructor // The idea here is to again seek to the correct place in the bitmap's // m_data buffer. The x,y args are (most likely) screen x and y, so we // need to shift that to coordinates local to the bitmap by removing // the MxPresenter location x and y coordinates. if (biCompression == BI_RGB) { if (biCompression == BI_RGB_TOPDOWN || height < 0) { seek_row = p_y - GetLocationY(); } else { height = height > 0 ? height : -height; seek_row = height - p_y - 1 + GetLocationY(); } pixel = m_bitmap->GetBmiStride() * seek_row + m_bitmap->GetBitmapData() - GetLocationX() + p_x; } else if (biCompression == BI_RGB_TOPDOWN) { pixel = m_bitmap->GetBitmapData(); } else { height = height > 0 ? height : -height; height--; pixel = m_bitmap->GetBmiStride() * height + m_bitmap->GetBitmapData(); } // DECOMP: m_flags is 1 byte, so no enum here if (m_flags & 0x10) return (MxBool) *pixel; if ((GetAction()->GetFlags() & MxDSAction::Flag_Bit4) && *pixel == 0) return FALSE; return TRUE; } // OFFSET: LEGO1 0x100b2a70 STUB void MxVideoPresenter::VTable0x6c() { // TODO } // OFFSET: LEGO1 0x100b3300 undefined MxVideoPresenter::VTable0x74() { return 0; }