#ifndef LEGOACT2STATE_H #define LEGOACT2STATE_H #include "legostate.h" // VTABLE 0x100d4a70 // SIZE 0x10 class LegoAct2State : public LegoState { public: // OFFSET: LEGO1 0x1000df80 inline virtual const char* ClassName() const override // vtable+0x0c { // 0x100f0428 return "LegoAct2State"; } // OFFSET: LEGO1 0x1000df90 inline virtual MxBool IsA(const char* name) const override // vtable+0x10 { return !strcmp(name, LegoAct2State::ClassName()) || LegoState::IsA(name); } }; #endif // LEGOACT2STATE_H