#ifndef AMBULANCE_H #define AMBULANCE_H #include "islepathactor.h" // VTABLE 0x100d71a8 // SIZE 0x184 class Ambulance : public IslePathActor { public: Ambulance(); // OFFSET: LEGO1 0x10035fa0 inline virtual const char* ClassName() const override // vtable+0x0c { // 0x100f03c4 return "Ambulance"; } // OFFSET: LEGO1 0x10035fb0 inline virtual MxBool IsA(const char* name) const override // vtable+0x10 { return !strcmp(name, Ambulance::ClassName()) || IslePathActor::IsA(name); } private: // TODO: Ambulance fields undefined m_unk160[4]; MxS32 m_unk164; MxS16 m_unk168; MxS16 m_unk16a; MxS16 m_unk16c; MxS16 m_unk16e; MxS16 m_unk170; MxS16 m_unk172; MxS32 m_unk174; MxS32 m_unk178; MxFloat m_unk17c; undefined m_unk180[4]; }; #endif // AMBULANCE_H