#include "islepathactor.h" DECOMP_SIZE_ASSERT(IslePathActor, 0x160) // OFFSET: LEGO1 0x1001a200 IslePathActor::IslePathActor() { this->m_pLegoWorld = NULL; this->m_unk13c = 6.0; this->m_unk15c = 1.0; this->m_unk158 = 0; } // OFFSET: LEGO1 0x10002e10 IslePathActor::~IslePathActor() { }