#include "islepathactor.h" #include "3dmanager/lego3dmanager.h" #include "isle_actions.h" #include "jukebox_actions.h" #include "legoanimationmanager.h" #include "legonavcontroller.h" #include "legopathboundary.h" #include "legoutils.h" #include "legovehiclebuildstate.h" #include "legovideomanager.h" #include "legoworld.h" #include "misc.h" #include "mxbackgroundaudiomanager.h" #include "mxnotificationparam.h" #include "scripts.h" DECOMP_SIZE_ASSERT(IslePathActor, 0x160) DECOMP_SIZE_ASSERT(IslePathActor::SpawnLocation, 0x38) // GLOBAL: LEGO1 0x10102b28 IslePathActor::SpawnLocation g_spawnLocations[IslePathActor::c_LOCATIONS_NUM]; // FUNCTION: LEGO1 0x1001a200 IslePathActor::IslePathActor() { m_world = NULL; m_unk0x13c = 6.0; m_unk0x15c = 1.0; m_unk0x158 = NULL; } // FUNCTION: LEGO1 0x1001a280 MxResult IslePathActor::Create(MxDSAction& p_dsAction) { return MxEntity::Create(p_dsAction); } // FUNCTION: LEGO1 0x1001a2a0 void IslePathActor::Destroy(MxBool p_fromDestructor) { if (!p_fromDestructor) { LegoPathActor::Destroy(FALSE); } } // FUNCTION: LEGO1 0x1001a2c0 MxLong IslePathActor::Notify(MxParam& p_param) { MxLong ret = 0; switch (((MxNotificationParam&) p_param).GetType()) { case c_notificationType0: ret = VTable0xd0(); break; case c_notificationClick: ret = HandleClick(); break; case c_notificationControl: ret = HandleControl((LegoControlManagerEvent&) p_param); break; case c_notificationEndAnim: ret = VTable0xd8((LegoEndAnimNotificationParam&) p_param); break; case c_notificationType19: ret = VTable0xdc((MxType19NotificationParam&) p_param); break; } return ret; } // FUNCTION: LEGO1 0x1001a350 void IslePathActor::VTable0xe0() { m_roi->SetVisibility(FALSE); if (CurrentActor() != this) { m_unk0x15c = NavController()->GetMaxLinearVel(); m_unk0x158 = CurrentActor(); if (m_unk0x158) { m_unk0x158->ResetWorldTransform(FALSE); m_unk0x158->SetUserNavFlag(FALSE); } } AnimationManager()->FUN_10061010(FALSE); if (!m_cameraFlag) { ResetWorldTransform(TRUE); SetUserNavFlag(TRUE); NavController()->ResetLinearVel(m_unk0x13c); SetCurrentActor(this); FUN_1001b660(); FUN_10010c30(); } } // STUB: LEGO1 0x1001a3f0 void IslePathActor::VTable0xe4() { // TODO } // FUNCTION: LEGO1 0x1001a700 void IslePathActor::RegisterSpawnLocations() { g_spawnLocations[0] = SpawnLocation( LegoGameState::e_pizzeriaExterior, g_isleScript, 0, "int35", 2, 0.6, 4, 0.4, 0x2a, JukeboxScript::c_Quiet_Audio ); g_spawnLocations[1] = SpawnLocation( LegoGameState::e_unk23, g_isleScript, 0, "edg00_49", 1, 0.43, 2, 0.6, 0x27, JukeboxScript::c_Quiet_Audio ); g_spawnLocations[2] = SpawnLocation( LegoGameState::e_unk24, g_isleScript, 0, "edg00_191", 2, 0.5, 0, 0.55, 0x26, JukeboxScript::c_Quiet_Audio ); g_spawnLocations[3] = SpawnLocation( LegoGameState::e_unk4, g_isleScript, 0, "int46", 0, 0.5, 2, 0.5, 0x10, JukeboxScript::c_InformationCenter_Music ); g_spawnLocations[4] = SpawnLocation( LegoGameState::e_jetraceExterior, g_isleScript, 0, "EDG00_46", 0, 0.95, 2, 0.19, 0x17, JukeboxScript::c_Beach_Music ); g_spawnLocations[5] = SpawnLocation( LegoGameState::e_unk17, g_isleScript, 0, "EDG00_46", 3, 0.625, 2, 0.03, 0x18, JukeboxScript::c_Beach_Music ); g_spawnLocations[6] = SpawnLocation( LegoGameState::e_jetrace2, g_isleScript, 0, "EDG10_63", 0, 0.26, 1, 0.01, 0, JukeboxScript::c_noneJukebox ); g_spawnLocations[7] = SpawnLocation( LegoGameState::e_carraceExterior, g_isleScript, 0, "INT15", 5, 0.65, 1, 0.68, 0x33, JukeboxScript::c_CentralNorthRoad_Music ); g_spawnLocations[8] = SpawnLocation( LegoGameState::e_unk20, g_isleScript, 0, "INT16", 4, 0.1, 2, 0, 0x34, JukeboxScript::c_CentralNorthRoad_Music ); g_spawnLocations[9] = SpawnLocation( LegoGameState::e_unk21, g_isleScript, 0, "INT62", 2, 0.1, 3, 0.7, 0x36, JukeboxScript::c_CentralNorthRoad_Music ); g_spawnLocations[10] = SpawnLocation( LegoGameState::e_garageExterior, g_isleScript, 0, "INT24", 0, 0.55, 2, 0.71, 0x08, JukeboxScript::c_GarageArea_Music ); g_spawnLocations[11] = SpawnLocation( LegoGameState::e_unk28, g_isleScript, 0, "INT24", 2, 0.73, 4, 0.71, 0x0a, JukeboxScript::c_GarageArea_Music ); g_spawnLocations[12] = SpawnLocation( LegoGameState::e_hospitalExterior, g_isleScript, 0, "INT19", 0, 0.85, 1, 0.28, 0, JukeboxScript::c_Hospital_Music ); g_spawnLocations[13] = SpawnLocation( LegoGameState::e_unk31, g_isleScript, 0, "EDG02_28", 3, 0.37, 1, 0.52, 0x0c, JukeboxScript::c_Hospital_Music ); g_spawnLocations[14] = SpawnLocation( LegoGameState::e_policeExterior, g_isleScript, 0, "INT33", 0, 0.88, 2, 0.74, 0x22, JukeboxScript::c_PoliceStation_Music ); g_spawnLocations[15] = SpawnLocation( LegoGameState::e_unk33, g_isleScript, 0, "EDG02_64", 2, 0.24, 0, 0.84, 0x23, JukeboxScript::c_PoliceStation_Music ); g_spawnLocations[16] = SpawnLocation( LegoGameState::e_unk40, g_isleScript, 0, "edg02_51", 2, 0.63, 3, 0.01, 0, JukeboxScript::c_noneJukebox ); g_spawnLocations[17] = SpawnLocation( LegoGameState::e_unk41, g_isleScript, 0, "edg02_51", 2, 0.63, 0, 0.4, 0, JukeboxScript::c_noneJukebox ); g_spawnLocations[18] = SpawnLocation( LegoGameState::e_unk43, g_isleScript, 0, "edg02_35", 2, 0.8, 0, 0.2, 0, JukeboxScript::c_noneJukebox ); g_spawnLocations[19] = SpawnLocation( LegoGameState::e_unk44, g_isleScript, 0, "EDG03_01", 2, 0.25, 0, 0.75, 0, JukeboxScript::c_noneJukebox ); g_spawnLocations[20] = SpawnLocation( LegoGameState::e_unk45, g_isleScript, 0, "edg10_70", 3, 0.25, 0, 0.7, 0x44, JukeboxScript::c_noneJukebox ); g_spawnLocations[21] = SpawnLocation( LegoGameState::e_unk42, g_isleScript, 0, "inv_05", 2, 0.75, 0, 0.19, 0, JukeboxScript::c_noneJukebox ); g_spawnLocations[22] = SpawnLocation( LegoGameState::e_unk48, g_act3Script, 0, "edg02_51", 2, 0.63, 0, 0.4, 0, JukeboxScript::c_noneJukebox ); g_spawnLocations[23] = SpawnLocation( LegoGameState::e_unk49, g_act3Script, 0, "inv_05", 2, 0.75, 0, 0.19, 0, JukeboxScript::c_noneJukebox ); g_spawnLocations[24] = SpawnLocation( LegoGameState::e_unk50, g_act2mainScript, 0, "EDG02_51", 0, 0.64, 1, 0.37, 0, JukeboxScript::c_noneJukebox ); g_spawnLocations[25] = SpawnLocation( LegoGameState::e_unk51, g_isleScript, 0, "edg02_32", 0, 0.5, 2, 0.5, 0, JukeboxScript::c_noneJukebox ); g_spawnLocations[26] = SpawnLocation( LegoGameState::e_unk52, g_isleScript, 0, "edg02_19", 2, 0.5, 0, 0.5, 0, JukeboxScript::c_noneJukebox ); g_spawnLocations[27] = SpawnLocation( LegoGameState::e_unk54, g_isleScript, 0, "int36", 0, 0.2, 4, 0.4, 0, JukeboxScript::c_noneJukebox ); g_spawnLocations[28] = SpawnLocation( LegoGameState::e_unk55, g_isleScript, 0, "edg02_50", 2, 0.8, 1, 0.3, 0, JukeboxScript::c_noneJukebox ); } // FUNCTION: LEGO1 0x1001b2a0 // FUNCTION: BETA10 0x100369c6 void IslePathActor::SpawnPlayer(LegoGameState::Area p_area, MxBool p_und, MxU8 p_flags) { MxS16 i; for (i = 0; i < c_LOCATIONS_NUM && g_spawnLocations[i].m_area != p_area; i++) { } assert(i != c_LOCATIONS_NUM); if (i != c_LOCATIONS_NUM) { LegoWorld* world = FindWorld(*g_spawnLocations[i].m_script, g_spawnLocations[i].m_entityId); assert(world); if (m_world != NULL) { m_world->RemoveActor(this); m_world->Remove(this); VideoManager()->Get3DManager()->Remove(*m_roi); } m_world = world; if (p_und) { VTable0xe0(); } m_world->PlaceActor( this, g_spawnLocations[i].m_name, g_spawnLocations[i].m_src, g_spawnLocations[i].m_srcScale, g_spawnLocations[i].m_dest, g_spawnLocations[i].m_destScale ); if (GameState()->GetActorId() != m_actorId) { m_world->Add(this); } LegoVehicleBuildState* state = NULL; if (p_flags & c_spawnBit1) { MxBool camAnim = FALSE; IsleScript::Script anim; switch (g_spawnLocations[i].m_location) { case 0x00: case 0x44: break; case 0x0a: state = (LegoVehicleBuildState*) GameState()->GetState("LegoDuneCarBuildState"); anim = IsleScript::c_igs008na_RunAnim; break; case 0x18: state = (LegoVehicleBuildState*) GameState()->GetState("LegoJetskiBuildState"); anim = IsleScript::c_ijs006sn_RunAnim; break; case 0x23: state = (LegoVehicleBuildState*) GameState()->GetState("LegoCopterBuildState"); anim = IsleScript::c_ips002ro_RunAnim; break; case 0x34: state = (LegoVehicleBuildState*) GameState()->GetState("LegoRaceCarBuildState"); anim = IsleScript::c_irt007in_RunAnim; break; default: camAnim = TRUE; break; } if (state != NULL && state->m_unk0x4d && !state->m_unk0x4e) { if (AnimationManager()->FUN_10060dc0(anim, NULL, TRUE, FALSE, NULL, FALSE, TRUE, TRUE, TRUE) == SUCCESS) { state->m_unk0x4e = TRUE; camAnim = FALSE; } } if (camAnim) { PlayCamAnim(this, FALSE, g_spawnLocations[i].m_location, TRUE); } } if (m_cameraFlag) { FUN_1003eda0(); } if (p_flags & c_playMusic && g_spawnLocations[i].m_music != JukeboxScript::c_noneJukebox) { MxDSAction action; action.SetAtomId(*g_jukeboxScript); action.SetObjectId(g_spawnLocations[i].m_music); BackgroundAudioManager()->PlayMusic(action, 5, 4); } } } // FUNCTION: LEGO1 0x1001b5b0 void IslePathActor::VTable0xec(MxMatrix p_transform, LegoPathBoundary* p_boundary, MxBool p_reset) { if (m_world) { m_world->RemoveActor(this); m_world->Remove(this); VideoManager()->Get3DManager()->GetLego3DView()->Remove(*m_roi); } m_world = CurrentWorld(); if (p_reset) { VTable0xe0(); } m_world->PlaceActor(this); p_boundary->AddActor(this); if (m_actorId != GameState()->GetActorId()) { m_world->Add(this); } m_roi->FUN_100a58f0(p_transform); if (m_cameraFlag) { FUN_1003eda0(); FUN_10010c30(); } } // FUNCTION: LEGO1 0x1001b660 // FUNCTION: BETA10 0x10036ea2 void IslePathActor::FUN_1001b660() { MxMatrix transform(m_roi->GetLocal2World()); Vector3 position(transform[0]); Vector3 direction(transform[1]); Vector3 up(transform[2]); ((Vector3&) up).Mul(-1.0f); position.EqualsCross(&direction, &up); m_roi->FUN_100a58f0(transform); m_roi->VTable0x14(); }