#ifndef PIZZERIA_H #define PIZZERIA_H #include "decomp.h" #include "isleactor.h" class PizzeriaState; class PizzaMissionState; // VTABLE: LEGO1 0x100d5520 // SIZE 0x84 class Pizzeria : public IsleActor { public: Pizzeria() : m_pizzeriaState(NULL) {} // FUNCTION: LEGO1 0x1000e780 inline const char* ClassName() const override // vtable+0x0c { // STRING: LEGO1 0x100f0380 return "Pizzeria"; } // FUNCTION: LEGO1 0x1000e790 inline MxBool IsA(const char* p_name) const override // vtable+0x10 { return !strcmp(p_name, Pizzeria::ClassName()) || IsleActor::IsA(p_name); } MxResult Create(MxDSAction& p_dsAction) override; // vtable+0x18 undefined4 HandleClick() override; // vtable+0x68 void CreateState(); // SYNTHETIC: LEGO1 0x1000e8d0 // Pizzeria::`scalar deleting destructor' private: PizzeriaState* m_pizzeriaState; // 0x7c PizzaMissionState* m_pizzaMissionState; // 0x80 }; #endif // PIZZERIA_H