#ifndef LEGOACTORS_H #define LEGOACTORS_H #include "decomp.h" #include "mxtypes.h" class LegoExtraActor; class LegoROI; // SIZE 0x108 struct LegoActorInfo { // SIZE 0x18 struct Part { MxU8* m_unk0x00; // 0x00 const char** m_unk0x04; // 0x04 MxU8 m_unk0x08; // 0x08 MxU8* m_unk0x0c; // 0x0c const char** m_unk0x10; // 0x10 MxU8 m_unk0x14; // 0x14 }; const char* m_name; // 0x00 LegoROI* m_roi; // 0x04 LegoExtraActor* m_actor; // 0x08 MxS32 m_sound; // 0x0c MxS32 m_move; // 0x10 MxU8 m_mood; // 0x14 Part m_parts[10]; // 0x18 }; // SIZE 0x58 struct LegoActorLOD { enum { c_flag1 = 0x01, c_flag2 = 0x02 }; const char* m_name; // 0x00 const char* m_parentName; // 0x04 MxU32 m_flags; // 0x08 float m_boundingSphere[4]; // 0x0c float m_boundingBox[6]; // 0x1c float m_position[3]; // 0x34 float m_direction[3]; // 0x40 float m_up[3]; // 0x4c }; enum LegoActorLODs { c_topLOD, c_bodyLOD, c_infohatLOD, c_infogronLOD, c_headLOD, c_armlftLOD, c_armrtLOD, c_clawlftLOD, c_clawrtLOD, c_leglftLOD, c_legrtLOD }; enum LegoActorParts { c_bodyPart, c_infohatPart, c_infogronPart, c_headPart, c_armlftPart, c_armrtPart, c_clawlftPart, c_clawrtPart, c_leglftPart, c_legrtPart }; extern LegoActorInfo g_actorInfoInit[66]; extern LegoActorLOD g_actorLODs[11]; #endif // LEGOACTORS_H