#include "radiostate.h" #include "jukebox.h" #include "legoomni.h" #include "mxmisc.h" #include "mxtimer.h" // GLOBAL: LEGO1 0x100f3218 JukeboxScript::Script g_unk0x100f3218[6] = { JukeboxScript::c_sns002ra_Audio, JukeboxScript::c_sns001ja_Audio, JukeboxScript::c_snsc01js_Audio, JukeboxScript::c_snsb01js_Audio, JukeboxScript::c_snsa01js_Audio, JukeboxScript::c_sns009ra_Audio }; // GLOBAL: LEGO1 0x100f3230 JukeboxScript::Script g_unk0x100f3230[14] = { JukeboxScript::c_ham035ra_Audio, JukeboxScript::c_ham039ra_Audio, JukeboxScript::c_sns005ra_Audio, JukeboxScript::c_sns078pa_Audio, JukeboxScript::c_ham036ra_Audio, JukeboxScript::c_sns006ra_Audio, JukeboxScript::c_sns013ra_Audio, JukeboxScript::c_sns004ra_Audio, JukeboxScript::c_sns079pa_Audio, JukeboxScript::c_sns007ra_Audio, JukeboxScript::c_sns008ra_Audio, JukeboxScript::c_hpz037ma_Audio, JukeboxScript::c_sns003ra_Audio, JukeboxScript::c_sns010ra_Audio, }; // GLOBAL: LEGO1 0x100f3268 JukeboxScript::Script g_unk0x100f3268[9] = { JukeboxScript::c_CentralRoads_Music, JukeboxScript::c_Beach_Music, JukeboxScript::c_ResidentalArea_Music, JukeboxScript::c_Radio1_Music, JukeboxScript::c_Radio2_Music, JukeboxScript::c_Radio3_Music, JukeboxScript::c_Radio4_Music, JukeboxScript::c_Radio5_Music, JukeboxScript::c_Radio6_Music, }; // FUNCTION: LEGO1 0x1002ce10 RadioState::RadioState() { srand(Timer()->GetTime()); MxS32 random = rand(); m_unk0x2c = random % 3; m_unk0x08[0] = LegoState::Playlist((MxU32*) g_unk0x100f3218, sizeof(g_unk0x100f3218) / sizeof(g_unk0x100f3218[0])); m_unk0x08[0].SetUnknown0x08(rand() % (sizeof(g_unk0x100f3218) / sizeof(g_unk0x100f3218[0]))); m_unk0x08[1] = LegoState::Playlist((MxU32*) g_unk0x100f3230, sizeof(g_unk0x100f3230) / sizeof(g_unk0x100f3230[0])); m_unk0x08[1].SetUnknown0x08(rand() % (sizeof(g_unk0x100f3230) / sizeof(g_unk0x100f3230[0]))); m_unk0x08[2] = LegoState::Playlist((MxU32*) g_unk0x100f3268, sizeof(g_unk0x100f3268) / sizeof(g_unk0x100f3268[0])); m_unk0x08[2].SetUnknown0x08(rand() % (sizeof(g_unk0x100f3268) / sizeof(g_unk0x100f3268[0]))); m_active = FALSE; } // FUNCTION: LEGO1 0x1002cf50 MxBool RadioState::VTable0x14() { return FALSE; } // FUNCTION: LEGO1 0x1002d090 MxU32 RadioState::FUN_1002d090() { if (m_unk0x2c == 2) { m_unk0x2c = 0; } else { m_unk0x2c++; } return m_unk0x08[m_unk0x2c].Next(); } // FUNCTION: LEGO1 0x1002d0c0 MxBool RadioState::FUN_1002d0c0(const MxAtomId& p_atom, MxU32 p_objectId) { if (*g_jukeboxScript == p_atom) { for (MxS16 i = 0; i < 3; i++) { if (m_unk0x08[i].Contains(p_objectId)) { return TRUE; } } } return FALSE; }