#ifndef LEGOBUILDINGMANAGER_H #define LEGOBUILDINGMANAGER_H #include "decomp.h" #include "misc/legostorage.h" #include "mxcore.h" // VTABLE: LEGO1 0x100d6f50 // SIZE 0x30 class LegoBuildingManager : public MxCore { public: LegoBuildingManager(); ~LegoBuildingManager() override; MxResult Tickle() override; // vtable+0x08 // FUNCTION: LEGO1 0x1002f930 inline const char* ClassName() const override // vtable+0x0c { // STRING: LEGO1 0x100f37d0 return "LegoBuildingManager"; } static void configureLegoBuildingManager(MxS32); static void SetCustomizeAnimFile(const char* p_value); void Init(); void FUN_1002fa00(); void FUN_1002fb30(); MxResult Save(LegoStorage* p_storage); MxResult Load(LegoStorage* p_storage); void FUN_10030590(); // SYNTHETIC: LEGO1 0x1002f940 // LegoBuildingManager::`scalar deleting destructor' private: static char* g_customizeAnimFile; undefined m_unk0x08[0x28]; // 0x08 }; #endif // LEGOBUILDINGMANAGER_H