#include "legoentity.h" #include "define.h" #include "legoomni.h" #include "legoutil.h" DECOMP_SIZE_ASSERT(LegoEntity, 0x68) // OFFSET: LEGO1 0x1000c290 LegoEntity::~LegoEntity() { Destroy(TRUE); } // OFFSET: LEGO1 0x100105f0 void LegoEntity::Init() { m_worldLocation.Fill(0); m_worldDirection.Fill(0); m_worldSpeed = 0; m_roi = NULL; m_cameraFlag = 0; m_actionArgString = NULL; m_unk10 = 0; m_unk11 = 0; m_actionType = ExtraActionType_unknown; m_actionArgNumber = -1; m_unk59 = 4; } // OFFSET: LEGO1 0x10010650 STUB void LegoEntity::ResetWorldTransform(MxBool p_inVehicle) { // TODO } // OFFSET: LEGO1 0x10010790 STUB void LegoEntity::SetWorldTransform(MxVector3& p_loc, MxVector3& p_dir, MxVector3& p_up) { // TODO } // OFFSET: LEGO1 0x100107e0 MxResult LegoEntity::InitFromMxDSObject(MxDSObject& p_dsObject) { m_mxEntityId = p_dsObject.GetObjectId(); m_atom = p_dsObject.GetAtomId(); Init(); return SUCCESS; } // OFFSET: LEGO1 0x10010810 STUB void LegoEntity::Destroy(MxBool p_fromDestructor) { if (m_roi) { // TODO } delete[] m_actionArgString; Init(); } // OFFSET: LEGO1 0x10010880 STUB void LegoEntity::SetWorld() { LegoWorld* world = GetCurrentWorld(); if (world != NULL && world != (LegoWorld*) this) { // TODO: world->AddEntity(this); } } // OFFSET: LEGO1 0x100108a0 STUB void LegoEntity::SetROI(LegoROI* p_roi, MxBool p_bool1, MxBool p_bool2) { // TODO } // OFFSET: LEGO1 0x10010e10 void LegoEntity::ParseAction(char* p_extra) { char copy[1024]; char actionValue[1024]; strcpy(copy, p_extra); if (KeyValueStringParse(actionValue, g_strACTION, copy)) { m_actionType = MatchActionString(strtok(actionValue, g_parseExtraTokens)); if (m_actionType != ExtraActionType_exit) { char* token = strtok(NULL, g_parseExtraTokens); m_actionArgString = new char[strlen(token) + 1]; strcpy(m_actionArgString, token); if (m_actionType != ExtraActionType_run) { m_actionArgNumber = atoi(strtok(NULL, g_parseExtraTokens)); } } } } // OFFSET: LEGO1 0x10010f10 STUB void LegoEntity::VTable0x34() { // TODO } // OFFSET: LEGO1 0x10011070 STUB void LegoEntity::VTable0x38() { // TODO } // OFFSET: LEGO1 0x10011300 STUB void LegoEntity::VTable0x3c() { // TODO } // OFFSET: LEGO1 0x10011360 STUB void LegoEntity::VTable0x40() { // TODO } // OFFSET: LEGO1 0x100113c0 STUB void LegoEntity::VTable0x44() { // TODO } // OFFSET: LEGO1 0x10011420 STUB void LegoEntity::VTable0x48() { // TODO } // OFFSET: LEGO1 0x10011470 STUB void LegoEntity::VTable0x4c() { // TODO } // OFFSET: LEGO1 0x100114f0 STUB MxLong LegoEntity::Notify(MxParam& p) { // TODO return 0; }