#include "mxsoundmanager.h" #include "mxomni.h" DECOMP_SIZE_ASSERT(MxSoundManager, 0x3c); // OFFSET: LEGO1 0x100ae740 MxSoundManager::MxSoundManager() { Init(); } // OFFSET: LEGO1 0x100ae7d0 MxSoundManager::~MxSoundManager() { Destroy(TRUE); } // OFFSET: LEGO1 0x100ae830 void MxSoundManager::Init() { m_unk30 = 0; m_dsBuffer = NULL; } // OFFSET: LEGO1 0x100ae840 void MxSoundManager::Destroy(MxBool p_param) { if (this->m_thread) { this->m_thread->Terminate(); delete this->m_thread; } else { TickleManager()->UnregisterClient(this); } this->m_criticalSection.Enter(); if (this->m_dsBuffer) { this->m_dsBuffer->Release(); } Init(); this->m_criticalSection.Leave(); if (!p_param) { MxAudioManager::Destroy(); } }