#include "radio.h" #include "legocontrolmanager.h" #include "legogamestate.h" #include "legoomni.h" #include "mxnotificationmanager.h" DECOMP_SIZE_ASSERT(Radio, 0x10); // FUNCTION: LEGO1 0x1002c850 Radio::Radio() { NotificationManager()->Register(this); ControlManager()->Register(this); m_unk0x0c = TRUE; CreateRadioState(); } // STUB: LEGO1 0x1002c990 Radio::~Radio() { // TODO } // STUB: LEGO1 0x1002ca30 MxLong Radio::Notify(MxParam& p_param) { // TODO return 0; } // FUNCTION: LEGO1 0x1002cdc0 void Radio::Initialize(MxBool p_und) { if (m_unk0x0c != p_und) { m_unk0x0c = p_und; CreateRadioState(); } } // FUNCTION: LEGO1 0x1002cde0 void Radio::CreateRadioState() { LegoGameState* gameState = GameState(); RadioState* state = (RadioState*) gameState->GetState("RadioState"); if (state == NULL) { state = (RadioState*) gameState->CreateState("RadioState"); } m_state = state; }