#ifndef MXVECTOR_H #define MXVECTOR_H #include "mxtypes.h" #include // VTABLE 0x100d4288 // SIZE 0x8 class MxVector2 { public: // OFFSET: LEGO1 0x1000c0f0 inline MxVector2(float* p_data) { this->SetData(p_data); } // vtable + 0x00 (no virtual destructor) virtual void AddScalarImpl(float p_value) = 0; virtual void AddVectorImpl(float *p_value) = 0; virtual void SubVectorImpl(float *p_value) = 0; virtual void MullScalarImpl(float *p_value) = 0; // vtable + 0x10 virtual void MullVectorImpl(float *p_value) = 0; virtual void DivScalarImpl(float *p_value) = 0; virtual float DotImpl(float *p_a, float *p_b) const = 0; // OFFSET: LEGO1 0x10002060 virtual void SetData(float *p_data) { this->m_data = p_data; } // vtable + 0x20 virtual void EqualsImpl(float *p_data) = 0; virtual const float *GetData() const; virtual float *GetData(); virtual void Clear() = 0; // vtable + 0x30 virtual float Dot(MxVector2 *p_a, float *p_b) const; virtual float Dot(float *p_a, MxVector2 *p_b) const; virtual float Dot(MxVector2 *p_a, MxVector2 *p_b) const; virtual float Dot(float *p_a, float *p_b) const; // vtable + 0x40 virtual float LenSquared() const = 0; virtual MxResult Unitize(); // vtable + 0x48 virtual void AddVector(MxVector2 *p_other); virtual void AddVector(float *p_other); virtual void AddScalar(float p_value); // vtable + 0x54 virtual void SubVector(MxVector2 *p_other); virtual void SubVector(float *p_other); // vtable + 0x5C virtual void MullScalar(float *p_value); virtual void MullVector(MxVector2 *p_other); virtual void MullVector(float *p_other); virtual void DivScalar(float *p_value); // vtable + 0x6C virtual void SetVector(MxVector2 *p_other); virtual void SetVector(float *p_other); inline float& operator[](size_t idx) { return m_data[idx]; } inline const float& operator[](size_t idx) const { return m_data[idx]; } protected: float *m_data; }; // VTABLE 0x100d4518 // SIZE 0x8 class MxVector3 : public MxVector2 { public: inline MxVector3(float* p_data) : MxVector2(p_data) {} void AddScalarImpl(float p_value); void AddVectorImpl(float *p_value); void SubVectorImpl(float *p_value); void MullScalarImpl(float *p_value); void MullVectorImpl(float *p_value); void DivScalarImpl(float *p_value); float DotImpl(float *p_a, float *p_b) const; void EqualsImpl(float *p_data); void Clear(); float LenSquared() const; // vtable + 0x74 virtual void EqualsCrossImpl(float* p_a, float* p_b); virtual void EqualsCross(float *p_a, MxVector3 *p_b); virtual void EqualsCross(MxVector3 *p_a, float *p_b); virtual void EqualsCross(MxVector3 *p_a, MxVector3 *p_b); virtual void EqualsScalar(float *p_value); inline void Fill(float p_value) { EqualsScalar(&p_value); } }; // VTABLE 0x100d45a0 // SIZE 0x8 class MxVector4 : public MxVector3 { public: inline MxVector4(float* p_data) : MxVector3(p_data) {} void AddScalarImpl(float p_value); void AddVectorImpl(float *p_value); void SubVectorImpl(float *p_value); void MullScalarImpl(float *p_value); void MullVectorImpl(float *p_value); void DivScalarImpl(float *p_value); float DotImpl(float *p_a, float *p_b) const; void EqualsImpl(float *p_data); void Clear(); float LenSquared() const; void EqualsScalar(float *p_value); // vtable + 0x84 virtual void SetMatrixProduct(MxVector4 *p_a, float *p_b); virtual void SetMatrixProductImpl(float *p_vec, float *p_mat); virtual MxResult NormalizeQuaternion(); virtual void UnknownQuaternionOp(MxVector4 *p_a, MxVector4 *p_b); }; // VTABLE 0x100d4488 // SIZE 0x14 class MxVector3Data : public MxVector3 { public: inline MxVector3Data() : MxVector3(storage) {} inline MxVector3Data(float p_x, float p_y, float p_z) : MxVector3(storage) , x(p_x), y(p_y), z(p_z) {} union { float storage[3]; struct { float x; float y; float z; }; }; void CopyFrom(MxVector3Data &p_other) { EqualsImpl(p_other.m_data); float *dest = this->storage; float *src = p_other.storage; for (size_t i = sizeof(storage) / sizeof(float); i > 0; --i) *dest++ = *src++; } }; // VTABLE 0x100d41e8 // SIZE 0x18 class MxVector4Data : public MxVector4 { public: inline MxVector4Data() : MxVector4(storage) {} union { float storage[4]; struct { float x; float y; float z; float w; }; }; }; #endif // MXVECTOR_H