#ifndef LEGOEXTRAACTOR_H #define LEGOEXTRAACTOR_H #include "legoanimactor.h" // VTABLE: LEGO1 0x100d6c00 LegoAnimActor // VTABLE: LEGO1 0x100d6c10 LegoPathActor // VTABLE: LEGO1 0x100d6cdc LegoExtraActor // VTABLE: BETA10 0x101bc2b8 LegoPathActor // SIZE 0x1dc class LegoExtraActor : public virtual LegoAnimActor { public: enum Axis { e_posz, e_negz, e_posx, e_negx }; LegoExtraActor(); ~LegoExtraActor() override; // FUNCTION: LEGO1 0x1002b7b0 const char* ClassName() const override // vtable+0x0c { // STRING: LEGO1 0x100f3204 return "LegoExtraActor"; } // FUNCTION: LEGO1 0x1002b7d0 MxBool IsA(const char* p_name) const override // vtable+0x10 { return !strcmp(p_name, LegoExtraActor::ClassName()) || LegoAnimActor::IsA(p_name); } void SetWorldSpeed(MxFloat p_worldSpeed) override; // vtable+0x30 MxS32 VTable0x68(Vector3&, Vector3&, Vector3&) override; // vtable+0x68 MxU32 VTable0x6c( LegoPathBoundary* p_boundary, Vector3& p_v1, Vector3& p_v2, float p_f1, float p_f2, Vector3& p_v3 ) override; // vtable+0x6c void Animate(float p_time) override; // vtable+0x70 void VTable0x74(Matrix4& p_transform) override; // vtable+0x74 MxU32 VTable0x90(float p_time, Matrix4& p_matrix) override; // vtable+0x90 MxResult HitActor(LegoPathActor* p_actor, MxBool p_bool) override; // vtable+0x94 MxResult VTable0x9c() override; // vtable+0x9c void VTable0xa4(MxBool& p_und1, MxS32& p_und2) override; // vtable+0xa4 void VTable0xc4() override; // vtable+0xc4 virtual MxResult FUN_1002aae0(); void Restart(); inline void FUN_1002ad8a(); void SetUnknown0x0c(undefined p_unk0x0c) { m_unk0x0c = p_unk0x0c; } // SYNTHETIC: LEGO1 0x1002b760 // LegoExtraActor::`scalar deleting destructor' private: MxFloat m_scheduledTime; // 0x08 undefined m_unk0x0c; // 0x0c MxU8 m_axis; // 0x0d undefined m_unk0x0e; // 0x0e MxFloat m_prevWorldSpeed; // 0x10 MxU8 m_whichAnim; // 0x14 MxU8 m_unk0x15; // 0x15 MxMatrix m_unk0x18; // 0x18 LegoAnimActorStruct* m_assAnim; // 0x60 LegoAnimActorStruct* m_disAnim; // 0x64 }; // GLOBAL: LEGO1 0x100d6be8 // LegoExtraActor::`vbtable'{for `LegoAnimActor'} // GLOBAL: LEGO1 0x100d6bf0 // LegoExtraActor::`vbtable'{for `LegoExtraActor'} // TEMPLATE: LEGO1 0x1002b200 // vector<unsigned char *,allocator<unsigned char *> >::vector<unsigned char *,allocator<unsigned char *> > // TEMPLATE: LEGO1 0x1002b270 // vector<unsigned char *,allocator<unsigned char *> >::size // TEMPLATE: LEGO1 0x1002b720 // ?uninitialized_copy@@YAPAPAEPAPAE00@Z #endif // LEGOEXTRAACTOR_H