#ifndef POLICEENTITY_H #define POLICEENTITY_H #include "buildingentity.h" // VTABLE: LEGO1 0x100d4ab0 // SIZE 0x68 class PoliceEntity : public BuildingEntity { public: // FUNCTION: LEGO1 0x1000ed60 inline const char* ClassName() const override // vtable+0x0c { // STRING: LEGO1 0x100f0328 return "PoliceEntity"; } // FUNCTION: LEGO1 0x1000ed70 inline MxBool IsA(const char* p_name) const override // vtable+0x10 { return !strcmp(p_name, PoliceEntity::ClassName()) || BuildingEntity::IsA(p_name); } // SYNTHETIC: LEGO1 0x1000f900 // PoliceEntity::`scalar deleting destructor' }; #endif // POLICEENTITY_H