#ifndef LEGONAMEDTEXTURE_H #define LEGONAMEDTEXTURE_H #include "misc/legotexture.h" #include "mxstring.h" // SIZE 0x14 class LegoNamedTexture { public: LegoNamedTexture(const char* p_name, LegoTexture* p_texture) { m_name = p_name; m_texture = p_texture; } ~LegoNamedTexture() { delete m_texture; } // FUNCTION: LEGO1 0x1003f920 const MxString* GetName() const { return &m_name; } LegoTexture* GetTexture() { return m_texture; } private: MxString m_name; // 0x00 LegoTexture* m_texture; // 0x10 }; #endif // LEGONAMEDTEXTURE_H