#include "legocameracontroller.h" #include "legoinputmanager.h" #include "legonotify.h" #include "legoomni.h" #include "legovideomanager.h" DECOMP_SIZE_ASSERT(LegoCameraController, 0xc8); // FUNCTION: LEGO1 0x10011d50 LegoCameraController::LegoCameraController() { SetWorldTransform(Mx3DPointFloat(0, 0, 0), Mx3DPointFloat(0, 0, 1), Mx3DPointFloat(0, 1, 0)); } // FUNCTION: LEGO1 0x10011f70 LegoCameraController::~LegoCameraController() { if (InputManager()) { if (InputManager()->GetCamera() == this) { InputManager()->ClearCamera(); } } } // FUNCTION: LEGO1 0x10011ff0 MxResult LegoCameraController::Create() { InputManager()->SetCamera(this); return LegoPointOfViewController::Create(VideoManager()->Get3DManager()->GetLego3DView()); } // STUB: LEGO1 0x10012020 MxLong LegoCameraController::Notify(MxParam& p_param) { // TODO return 0; } // FUNCTION: LEGO1 0x100121b0 void LegoCameraController::OnLButtonDown(MxPoint32 p_point) { LeftDown(p_point.GetX(), p_point.GetY()); } // FUNCTION: LEGO1 0x100121d0 void LegoCameraController::OnLButtonUp(MxPoint32 p_point) { LeftUp(p_point.GetX(), p_point.GetY()); } // FUNCTION: LEGO1 0x100121f0 void LegoCameraController::OnRButtonDown(MxPoint32 p_point) { RightDown(p_point.GetX(), p_point.GetY()); } // FUNCTION: LEGO1 0x10012210 void LegoCameraController::OnRButtonUp(MxPoint32 p_point) { RightUp(p_point.GetX(), p_point.GetY()); } // FUNCTION: LEGO1 0x10012230 void LegoCameraController::OnMouseMove(MxU8 p_modifier, MxPoint32 p_point) { if (p_modifier & c_lButtonState) { LeftDrag(p_point.GetX(), p_point.GetY()); } else if (p_modifier & c_rButtonState) { RightDrag(p_point.GetX(), p_point.GetY()); } } // FUNCTION: LEGO1 0x10012260 void LegoCameraController::SetWorldTransform(const Vector3& p_at, const Vector3& p_dir, const Vector3& p_up) { CalcLocalTransform(p_at, p_dir, p_up, m_matrix1); m_matrix2 = m_matrix1; } // STUB: LEGO1 0x100123e0 void LegoCameraController::FUN_100123e0(const Matrix4& p_transform, MxU32) { } // FUNCTION: LEGO1 0x10012740 Mx3DPointFloat LegoCameraController::GetWorldUp() { if (m_lego3DView && m_lego3DView->GetPointOfView()) { Mx3DPointFloat vec; vec = m_lego3DView->GetPointOfView()->GetWorldUp(); return Mx3DPointFloat(vec[0], vec[1], vec[2]); } else { return Mx3DPointFloat(0, 0, 0); } } // FUNCTION: LEGO1 0x100127f0 Mx3DPointFloat LegoCameraController::GetWorldLocation() { if (m_lego3DView && m_lego3DView->GetPointOfView()) { Mx3DPointFloat vec; vec = m_lego3DView->GetPointOfView()->GetWorldPosition(); return Mx3DPointFloat(vec[0], vec[1] - m_entityOffsetUp, vec[2]); } else { return Mx3DPointFloat(0, 0, 0); } } // FUNCTION: LEGO1 0x100128a0 Mx3DPointFloat LegoCameraController::GetWorldDirection() { if (m_lego3DView && m_lego3DView->GetPointOfView()) { Mx3DPointFloat vec; vec = m_lego3DView->GetPointOfView()->GetWorldDirection(); return Mx3DPointFloat(vec[0], vec[1], vec[2]); } else { return Mx3DPointFloat(0, 0, 0); } }