#ifndef _LegoView1_h #define _LegoView1_h #include "compat.h" #include "decomp.h" #include "tglsurface.h" namespace Tgl { class Camera; } ///////////////////////////////////////////////////////////////////////////// // LegoView // VTABLE: LEGO1 0x100dc000 // SIZE 0x78 class LegoView : public TglSurface { public: LegoView(); virtual ~LegoView() override; BOOL Create(const CreateStruct&, Tgl::Renderer*); virtual void Destroy() override; // vtable+0x08 Tgl::Group* GetScene() const; Tgl::Camera* GetCamera() const; protected: virtual Tgl::View* CreateView(Tgl::Renderer*, Tgl::Device*); // vtable+0x10 private: Tgl::Group* m_pScene; // 0x70 Tgl::Camera* m_pCamera; // 0x74 }; ///////////////////////////////////////////////////////////////////////////// // LegoView implementation inline Tgl::Group* LegoView::GetScene() const { return m_pScene; } inline Tgl::Camera* LegoView::GetCamera() const { return m_pCamera; } // SYNTHETIC: LEGO1 0x100ab580 // LegoView::`scalar deleting destructor' ///////////////////////////////////////////////////////////////////////////// // LegoView1 // VTABLE: LEGO1 0x100dc018 // SIZE 0x88 class LegoView1 : public LegoView { public: LegoView1(); virtual ~LegoView1() override; BOOL AddLightsToViewport(); BOOL Create(const TglSurface::CreateStruct&, Tgl::Renderer*); virtual void Destroy() override; // vtable+0x08 private: Tgl::Light* m_pSunLight; // 0x78 Tgl::Light* m_pDirectionalLight; // 0x7c Tgl::Light* m_pAmbientLight; // 0x80 }; // SYNTHETIC: LEGO1 0x100ab7a0 // LegoView1::`scalar deleting destructor' #endif /* _LegoView1_h */