#ifndef __LEGOANIM_H #define __LEGOANIM_H #include "decomp.h" #include "misc/legostorage.h" #include "misc/legotree.h" #include "realtime/matrix.h" // SIZE 0x08 class LegoAnimKey { public: enum Flags { c_bit1 = 0x01, c_bit2 = 0x02, c_bit3 = 0x04 }; LegoAnimKey(); LegoResult Read(LegoStorage* p_storage); LegoFloat GetTime() { return m_time; } void SetTime(LegoFloat p_time) { m_time = p_time; } LegoU32 TestBit1() { return m_flags & c_bit1; } LegoU32 TestBit2() { return m_flags & c_bit2; } LegoU32 TestBit3() { return m_flags & c_bit3; } protected: LegoU8 m_flags; // 0x00 LegoFloat m_time; // 0x04 }; // SIZE 0x14 class LegoTranslationKey : public LegoAnimKey { public: LegoTranslationKey(); LegoResult Read(LegoStorage* p_storage); LegoFloat GetX() { return m_x; } void SetX(LegoFloat p_x) { m_x = p_x; } LegoFloat GetY() { return m_y; } void SetY(LegoFloat p_y) { m_y = p_y; } LegoFloat GetZ() { return m_z; } void SetZ(LegoFloat p_z) { m_z = p_z; } protected: LegoFloat m_x; // 0x08 LegoFloat m_y; // 0x0c LegoFloat m_z; // 0x10 }; // SIZE 0x18 class LegoRotationKey : public LegoAnimKey { public: LegoRotationKey(); LegoResult Read(LegoStorage* p_storage); LegoFloat GetAngle() { return m_angle; } void SetAngle(LegoFloat p_angle) { m_angle = p_angle; } LegoFloat GetX() { return m_x; } void SetX(LegoFloat p_x) { m_x = p_x; } LegoFloat GetY() { return m_y; } void SetY(LegoFloat p_y) { m_y = p_y; } LegoFloat GetZ() { return m_z; } void SetZ(LegoFloat p_z) { m_z = p_z; } protected: LegoFloat m_angle; // 0x08 LegoFloat m_x; // 0x0c LegoFloat m_y; // 0x10 LegoFloat m_z; // 0x14 }; // SIZE 0x14 class LegoScaleKey : public LegoAnimKey { public: LegoScaleKey(); LegoResult Read(LegoStorage* p_storage); LegoFloat GetX() { return m_x; } void SetX(LegoFloat p_x) { m_x = p_x; } LegoFloat GetY() { return m_y; } void SetY(LegoFloat p_y) { m_y = p_y; } LegoFloat GetZ() { return m_z; } void SetZ(LegoFloat p_z) { m_z = p_z; } protected: LegoFloat m_x; // 0x08 LegoFloat m_y; // 0x0c LegoFloat m_z; // 0x10 }; // SIZE 0x0c class LegoMorphKey : public LegoAnimKey { public: LegoMorphKey(); LegoResult Read(LegoStorage* p_storage); LegoBool GetUnknown0x08() { return m_unk0x08; } protected: LegoBool m_unk0x08; // 0x08 }; // SIZE 0x0c class LegoUnknownKey : public LegoAnimKey { public: LegoUnknownKey(); LegoResult Read(LegoStorage* p_storage); protected: undefined4 m_unk0x08; // 0x08 }; // VTABLE: LEGO1 0x100db8c8 // SIZE 0x34 class LegoAnimNodeData : public LegoTreeNodeData { public: LegoAnimNodeData(); ~LegoAnimNodeData() override; LegoResult Read(LegoStorage* p_storage) override; // vtable+0x04 LegoResult Write(LegoStorage* p_storage) override; // vtable+0x08 LegoResult CreateLocalTransform(LegoFloat p_time, Matrix4& p_matrix); LegoBool FUN_100a0990(LegoFloat p_time); const LegoChar* GetName() { return m_name; } LegoU32 GetTranslationIndex() { return m_translationIndex; } LegoU32 GetRotationIndex() { return m_rotationIndex; } LegoU32 GetScaleIndex() { return m_scaleIndex; } LegoU32 GetMorphIndex() { return m_morphIndex; } void SetTranslationIndex(LegoU32 p_translationIndex) { m_translationIndex = p_translationIndex; } void SetRotationIndex(LegoU32 p_rotationIndex) { m_rotationIndex = p_rotationIndex; } void SetScaleIndex(LegoU32 p_scaleIndex) { m_scaleIndex = p_scaleIndex; } void SetMorphIndex(LegoU32 p_morphIndex) { m_morphIndex = p_morphIndex; } void SetUnknown0x20(undefined2 p_unk0x20) { m_unk0x20 = p_unk0x20; } LegoResult CreateLocalTransform(LegoTime p_time, Matrix4& p_matrix) { return CreateLocalTransform((LegoFloat) p_time, p_matrix); } LegoBool FUN_100a0990(LegoTime p_time) { return FUN_100a0990((LegoFloat) p_time); } inline static void GetTranslation( LegoU16 p_numTranslationKeys, LegoTranslationKey* p_translationKeys, LegoFloat p_time, Matrix4& p_matrix, LegoU32& p_old_index ); /*inline*/ static void GetRotation( LegoU16 p_numRotationKeys, LegoRotationKey* p_rotationKeys, LegoFloat p_time, Matrix4& p_matrix, LegoU32& p_old_index ); inline static void GetScale( LegoU16 p_numScaleKeys, LegoScaleKey* p_scaleKeys, LegoFloat p_time, Matrix4& p_matrix, LegoU32& p_old_index ); inline static LegoFloat Interpolate( LegoFloat p_time, LegoAnimKey& p_key1, LegoFloat p_value1, LegoAnimKey& p_key2, LegoFloat p_value2 ); static LegoU32 FindKeys( LegoFloat p_time, LegoU32 p_numKeys, LegoAnimKey* p_keys, LegoU32 p_size, LegoU32& p_new_index, LegoU32& p_old_index ); // SYNTHETIC: LEGO1 0x1009fd80 // LegoAnimNodeData::`scalar deleting destructor' protected: LegoChar* m_name; // 0x04 LegoU16 m_numTranslationKeys; // 0x08 LegoU16 m_numRotationKeys; // 0x0a LegoU16 m_numScaleKeys; // 0x0c LegoU16 m_numMorphKeys; // 0x0e LegoTranslationKey* m_translationKeys; // 0x10 LegoRotationKey* m_rotationKeys; // 0x14 LegoScaleKey* m_scaleKeys; // 0x18 LegoMorphKey* m_morphKeys; // 0x1c undefined2 m_unk0x20; // 0x20 undefined2 m_unk0x22; // 0x22 LegoU32 m_translationIndex; // 0x24 LegoU32 m_rotationIndex; // 0x28 LegoU32 m_scaleIndex; // 0x2c LegoU32 m_morphIndex; // 0x30 }; // SIZE 0x08 struct LegoAnimActorEntry { LegoChar* m_name; // 0x00 undefined4 m_unk0x04; // 0x04 }; // SIZE 0x24 class LegoAnimScene { public: LegoAnimScene(); ~LegoAnimScene(); LegoResult Read(LegoStorage* p_storage); private: LegoU16 m_unk0x00; // 0x00 LegoTranslationKey* m_unk0x04; // 0x04 LegoU16 m_unk0x08; // 0x08 LegoTranslationKey* m_unk0x0c; // 0x0c LegoU16 m_unk0x10; // 0x10 LegoUnknownKey* m_unk0x14; // 0x14 undefined4 m_unk0x18; // 0x18 undefined4 m_unk0x1c; // 0x1c undefined4 m_unk0x20; // 0x20 }; // VTABLE: LEGO1 0x100db8d8 // SIZE 0x18 class LegoAnim : public LegoTree { public: LegoAnim(); ~LegoAnim() override; LegoTime GetDuration() { return m_duration; } LegoU32 GetNumActors() { return m_numActors; } LegoResult Write(LegoStorage* p_storage) override; // vtable+0x08 virtual LegoResult Read(LegoStorage* p_storage, LegoS32 p_parseScene); // vtable+0x10 const LegoChar* GetActorName(LegoU32 p_index); undefined4 GetActorUnknown0x04(LegoU32 p_index); // SYNTHETIC: LEGO1 0x100a0ba0 // LegoAnim::`scalar deleting destructor' protected: LegoTime m_duration; // 0x08 LegoAnimActorEntry* m_actors; // 0x0c LegoU32 m_numActors; // 0x10 LegoAnimScene* m_scene; // 0x14 // FUNCTION: LEGO1 0x100a1040 LegoTreeNodeData* CreateData() override { return new LegoAnimNodeData(); } // vtable+0x0c }; #endif // __LEGOANIM_H