/*==========================================================================;
 *
 *  Copyright (C) 1995-1997 Microsoft Corporation.  All Rights Reserved.
 *
 *  File:	d3dcaps.h
 *  Content:	Direct3D capabilities include file
 *
 ***************************************************************************/

#ifndef _D3DCAPS_H
#define _D3DCAPS_H

/* 
 *  Pull in DirectDraw include file automatically:
 */
#include <ddraw.h>

#pragma pack(4)

/* Description of capabilities of transform */

typedef struct _D3DTRANSFORMCAPS {
    DWORD dwSize;
    DWORD dwCaps;
} D3DTRANSFORMCAPS, *LPD3DTRANSFORMCAPS;

#define D3DTRANSFORMCAPS_CLIP		0x00000001L /* Will clip whilst transforming */

/* Description of capabilities of lighting */

typedef struct _D3DLIGHTINGCAPS {
    DWORD dwSize;
    DWORD dwCaps;                   /* Lighting caps */
    DWORD dwLightingModel;          /* Lighting model - RGB or mono */
    DWORD dwNumLights;              /* Number of lights that can be handled */
} D3DLIGHTINGCAPS, *LPD3DLIGHTINGCAPS;

#define D3DLIGHTINGMODEL_RGB		0x00000001L
#define D3DLIGHTINGMODEL_MONO		0x00000002L

#define D3DLIGHTCAPS_POINT		0x00000001L /* Point lights supported */
#define D3DLIGHTCAPS_SPOT		0x00000002L /* Spot lights supported */
#define D3DLIGHTCAPS_DIRECTIONAL	0x00000004L /* Directional lights supported */
#define D3DLIGHTCAPS_PARALLELPOINT	0x00000008L /* Parallel point lights supported */

/* Description of capabilities for each primitive type */

typedef struct _D3DPrimCaps {
    DWORD dwSize;
    DWORD dwMiscCaps;                 /* Capability flags */
    DWORD dwRasterCaps;
    DWORD dwZCmpCaps;
    DWORD dwSrcBlendCaps;
    DWORD dwDestBlendCaps;
    DWORD dwAlphaCmpCaps;
    DWORD dwShadeCaps;
    DWORD dwTextureCaps;
    DWORD dwTextureFilterCaps;
    DWORD dwTextureBlendCaps;
    DWORD dwTextureAddressCaps;
    DWORD dwStippleWidth;             /* maximum width and height of */
    DWORD dwStippleHeight;            /* of supported stipple (up to 32x32) */
} D3DPRIMCAPS, *LPD3DPRIMCAPS;

/* D3DPRIMCAPS dwMiscCaps */

#define D3DPMISCCAPS_MASKPLANES		0x00000001L
#define D3DPMISCCAPS_MASKZ		0x00000002L
#define D3DPMISCCAPS_LINEPATTERNREP	0x00000004L
#define D3DPMISCCAPS_CONFORMANT		0x00000008L
#define D3DPMISCCAPS_CULLNONE		0x00000010L
#define D3DPMISCCAPS_CULLCW		0x00000020L
#define D3DPMISCCAPS_CULLCCW		0x00000040L

/* D3DPRIMCAPS dwRasterCaps */

#define D3DPRASTERCAPS_DITHER                   0x00000001L
#define D3DPRASTERCAPS_ROP2                     0x00000002L
#define D3DPRASTERCAPS_XOR                      0x00000004L
#define D3DPRASTERCAPS_PAT                      0x00000008L
#define D3DPRASTERCAPS_ZTEST                    0x00000010L
#define D3DPRASTERCAPS_SUBPIXEL                 0x00000020L
#define D3DPRASTERCAPS_SUBPIXELX                0x00000040L
#define D3DPRASTERCAPS_FOGVERTEX                0x00000080L
#define D3DPRASTERCAPS_FOGTABLE                 0x00000100L
#define D3DPRASTERCAPS_STIPPLE                  0x00000200L
#define D3DPRASTERCAPS_ANTIALIASSORTDEPENDENT   0x00000400L
#define D3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT 0x00000800L
#define D3DPRASTERCAPS_ANTIALIASEDGES           0x00001000L
#define D3DPRASTERCAPS_MIPMAPLODBIAS            0x00002000L
#define D3DPRASTERCAPS_ZBIAS                    0x00004000L
#define D3DPRASTERCAPS_ZBUFFERLESSHSR           0x00008000L
#define D3DPRASTERCAPS_FOGRANGE                 0x00010000L
#define D3DPRASTERCAPS_ANISOTROPY               0x00020000L

/* D3DPRIMCAPS dwZCmpCaps, dwAlphaCmpCaps */

#define D3DPCMPCAPS_NEVER		0x00000001L
#define D3DPCMPCAPS_LESS         	0x00000002L
#define D3DPCMPCAPS_EQUAL        	0x00000004L
#define D3DPCMPCAPS_LESSEQUAL    	0x00000008L
#define D3DPCMPCAPS_GREATER      	0x00000010L
#define D3DPCMPCAPS_NOTEQUAL     	0x00000020L
#define D3DPCMPCAPS_GREATEREQUAL 	0x00000040L
#define D3DPCMPCAPS_ALWAYS       	0x00000080L

/* D3DPRIMCAPS dwSourceBlendCaps, dwDestBlendCaps */

#define D3DPBLENDCAPS_ZERO              0x00000001L
#define D3DPBLENDCAPS_ONE               0x00000002L
#define D3DPBLENDCAPS_SRCCOLOR          0x00000004L
#define D3DPBLENDCAPS_INVSRCCOLOR       0x00000008L
#define D3DPBLENDCAPS_SRCALPHA          0x00000010L
#define D3DPBLENDCAPS_INVSRCALPHA       0x00000020L
#define D3DPBLENDCAPS_DESTALPHA         0x00000040L
#define D3DPBLENDCAPS_INVDESTALPHA      0x00000080L
#define D3DPBLENDCAPS_DESTCOLOR         0x00000100L
#define D3DPBLENDCAPS_INVDESTCOLOR      0x00000200L
#define D3DPBLENDCAPS_SRCALPHASAT       0x00000400L
#define D3DPBLENDCAPS_BOTHSRCALPHA      0x00000800L
#define D3DPBLENDCAPS_BOTHINVSRCALPHA   0x00001000L

/* D3DPRIMCAPS dwShadeCaps */

#define D3DPSHADECAPS_COLORFLATMONO		0x00000001L
#define D3DPSHADECAPS_COLORFLATRGB		0x00000002L
#define D3DPSHADECAPS_COLORGOURAUDMONO		0x00000004L
#define D3DPSHADECAPS_COLORGOURAUDRGB		0x00000008L
#define D3DPSHADECAPS_COLORPHONGMONO		0x00000010L
#define D3DPSHADECAPS_COLORPHONGRGB		0x00000020L

#define D3DPSHADECAPS_SPECULARFLATMONO		0x00000040L
#define D3DPSHADECAPS_SPECULARFLATRGB		0x00000080L
#define D3DPSHADECAPS_SPECULARGOURAUDMONO	0x00000100L
#define D3DPSHADECAPS_SPECULARGOURAUDRGB	0x00000200L
#define D3DPSHADECAPS_SPECULARPHONGMONO		0x00000400L
#define D3DPSHADECAPS_SPECULARPHONGRGB		0x00000800L

#define D3DPSHADECAPS_ALPHAFLATBLEND		0x00001000L
#define D3DPSHADECAPS_ALPHAFLATSTIPPLED		0x00002000L
#define D3DPSHADECAPS_ALPHAGOURAUDBLEND		0x00004000L
#define D3DPSHADECAPS_ALPHAGOURAUDSTIPPLED	0x00008000L
#define D3DPSHADECAPS_ALPHAPHONGBLEND		0x00010000L
#define D3DPSHADECAPS_ALPHAPHONGSTIPPLED	0x00020000L

#define D3DPSHADECAPS_FOGFLAT			0x00040000L
#define D3DPSHADECAPS_FOGGOURAUD		0x00080000L
#define D3DPSHADECAPS_FOGPHONG			0x00100000L

/* D3DPRIMCAPS dwTextureCaps */

#define D3DPTEXTURECAPS_PERSPECTIVE	0x00000001L
#define D3DPTEXTURECAPS_POW2		0x00000002L
#define D3DPTEXTURECAPS_ALPHA		0x00000004L
#define D3DPTEXTURECAPS_TRANSPARENCY	0x00000008L
#define D3DPTEXTURECAPS_BORDER		0x00000010L
#define D3DPTEXTURECAPS_SQUAREONLY	0x00000020L

/* D3DPRIMCAPS dwTextureFilterCaps */

#define D3DPTFILTERCAPS_NEAREST		0x00000001L
#define D3DPTFILTERCAPS_LINEAR		0x00000002L
#define D3DPTFILTERCAPS_MIPNEAREST	0x00000004L
#define D3DPTFILTERCAPS_MIPLINEAR	0x00000008L
#define D3DPTFILTERCAPS_LINEARMIPNEAREST 0x00000010L
#define D3DPTFILTERCAPS_LINEARMIPLINEAR	0x00000020L

/* D3DPRIMCAPS dwTextureBlendCaps */

#define D3DPTBLENDCAPS_DECAL		0x00000001L
#define D3DPTBLENDCAPS_MODULATE		0x00000002L
#define D3DPTBLENDCAPS_DECALALPHA	0x00000004L
#define D3DPTBLENDCAPS_MODULATEALPHA	0x00000008L
#define D3DPTBLENDCAPS_DECALMASK	0x00000010L
#define D3DPTBLENDCAPS_MODULATEMASK	0x00000020L
#define D3DPTBLENDCAPS_COPY		0x00000040L
#define D3DPTBLENDCAPS_ADD		0x00000080L

/* D3DPRIMCAPS dwTextureAddressCaps */
#define D3DPTADDRESSCAPS_WRAP		0x00000001L
#define D3DPTADDRESSCAPS_MIRROR		0x00000002L
#define D3DPTADDRESSCAPS_CLAMP		0x00000004L
#define D3DPTADDRESSCAPS_BORDER     0x00000008L
#define D3DPTADDRESSCAPS_INDEPENDENTUV 0x00000010L

/*
 * Description for a device.
 * This is used to describe a device that is to be created or to query
 * the current device.
 */
typedef struct _D3DDeviceDesc {
    DWORD	     dwSize;		     /* Size of D3DDEVICEDESC structure */
    DWORD	     dwFlags;	             /* Indicates which fields have valid data */
    D3DCOLORMODEL    dcmColorModel;	     /* Color model of device */
    DWORD	     dwDevCaps;	             /* Capabilities of device */
    D3DTRANSFORMCAPS dtcTransformCaps;       /* Capabilities of transform */
    BOOL	     bClipping;	             /* Device can do 3D clipping */
    D3DLIGHTINGCAPS  dlcLightingCaps;        /* Capabilities of lighting */
    D3DPRIMCAPS      dpcLineCaps;
    D3DPRIMCAPS      dpcTriCaps;
    DWORD	     dwDeviceRenderBitDepth; /* One of DDBB_8, 16, etc.. */
    DWORD	     dwDeviceZBufferBitDepth;/* One of DDBD_16, 32, etc.. */
    DWORD	     dwMaxBufferSize;        /* Maximum execute buffer size */
    DWORD	     dwMaxVertexCount;       /* Maximum vertex count */
    // *** New fields for DX5 *** //

    // Width and height caps are 0 for legacy HALs.
    DWORD        dwMinTextureWidth, dwMinTextureHeight;
    DWORD        dwMaxTextureWidth, dwMaxTextureHeight;
    DWORD        dwMinStippleWidth, dwMaxStippleWidth;
    DWORD        dwMinStippleHeight, dwMaxStippleHeight;
} D3DDEVICEDESC, *LPD3DDEVICEDESC;

#define D3DDEVICEDESCSIZE (sizeof(D3DDEVICEDESC))

typedef HRESULT (FAR PASCAL * LPD3DENUMDEVICESCALLBACK)(LPGUID lpGuid, LPSTR lpDeviceDescription, LPSTR lpDeviceName, LPD3DDEVICEDESC, LPD3DDEVICEDESC, LPVOID);

/* D3DDEVICEDESC dwFlags indicating valid fields */

#define D3DDD_COLORMODEL	    0x00000001L /* dcmColorModel is valid */
#define D3DDD_DEVCAPS		    0x00000002L /* dwDevCaps is valid */
#define D3DDD_TRANSFORMCAPS         0x00000004L /* dtcTransformCaps is valid */
#define D3DDD_LIGHTINGCAPS          0x00000008L /* dlcLightingCaps is valid */
#define D3DDD_BCLIPPING             0x00000010L /* bClipping is valid */
#define D3DDD_LINECAPS              0x00000020L /* dpcLineCaps is valid */
#define D3DDD_TRICAPS               0x00000040L /* dpcTriCaps is valid */
#define D3DDD_DEVICERENDERBITDEPTH  0x00000080L	/* dwDeviceRenderBitDepth is valid */
#define D3DDD_DEVICEZBUFFERBITDEPTH 0x00000100L	/* dwDeviceZBufferBitDepth is valid */
#define D3DDD_MAXBUFFERSIZE         0x00000200L /* dwMaxBufferSize is valid */
#define D3DDD_MAXVERTEXCOUNT        0x00000400L /* dwMaxVertexCount is valid */

/* D3DDEVICEDESC dwDevCaps flags */

#define D3DDEVCAPS_FLOATTLVERTEX        0x00000001L /* Device accepts floating point */
                                                    /* for post-transform vertex data */
#define D3DDEVCAPS_SORTINCREASINGZ      0x00000002L /* Device needs data sorted for increasing Z*/
#define D3DDEVCAPS_SORTDECREASINGZ      0X00000004L /* Device needs data sorted for decreasing Z*/
#define D3DDEVCAPS_SORTEXACT	        0x00000008L /* Device needs data sorted exactly */

#define D3DDEVCAPS_EXECUTESYSTEMMEMORY  0x00000010L /* Device can use execute buffers from system memory */
#define D3DDEVCAPS_EXECUTEVIDEOMEMORY   0x00000020L /* Device can use execute buffers from video memory */
#define D3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x00000040L /* Device can use TL buffers from system memory */
#define D3DDEVCAPS_TLVERTEXVIDEOMEMORY  0x00000080L /* Device can use TL buffers from video memory */
#define D3DDEVCAPS_TEXTURESYSTEMMEMORY  0x00000100L /* Device can texture from system memory */
#define D3DDEVCAPS_TEXTUREVIDEOMEMORY	0x00000200L /* Device can texture from device memory */
#define D3DDEVCAPS_DRAWPRIMTLVERTEX     0x00000400L /* Device can draw TLVERTEX primitives */
#define D3DDEVCAPS_CANRENDERAFTERFLIP	0x00000800L /* Device can render without waiting for flip to complete */
#define D3DDEVCAPS_TEXTURENONLOCALVIDMEM 0x00001000L /* Device can texture from nonlocal video memory */

#define D3DFDS_COLORMODEL	 0x00000001L /* Match color model */
#define D3DFDS_GUID		 0x00000002L /* Match guid */
#define D3DFDS_HARDWARE		 0x00000004L /* Match hardware/software */
#define D3DFDS_TRIANGLES	 0x00000008L /* Match in triCaps */
#define D3DFDS_LINES		 0x00000010L /* Match in lineCaps  */
#define D3DFDS_MISCCAPS		 0x00000020L /* Match primCaps.dwMiscCaps */
#define D3DFDS_RASTERCAPS	 0x00000040L /* Match primCaps.dwRasterCaps */
#define D3DFDS_ZCMPCAPS		 0x00000080L /* Match primCaps.dwZCmpCaps */
#define D3DFDS_ALPHACMPCAPS	 0x00000100L /* Match primCaps.dwAlphaCmpCaps */
#define D3DFDS_SRCBLENDCAPS	 0x00000200L /* Match primCaps.dwSourceBlendCaps */
#define D3DFDS_DSTBLENDCAPS	 0x00000400L /* Match primCaps.dwDestBlendCaps */
#define D3DFDS_SHADECAPS	 0x00000800L /* Match primCaps.dwShadeCaps */
#define D3DFDS_TEXTURECAPS	 0x00001000L /* Match primCaps.dwTextureCaps */
#define D3DFDS_TEXTUREFILTERCAPS 0x00002000L /* Match primCaps.dwTextureFilterCaps */
#define D3DFDS_TEXTUREBLENDCAPS  0x00004000L /* Match primCaps.dwTextureBlendCaps */
#define D3DFDS_TEXTUREADDRESSCAPS  0x00008000L /* Match primCaps.dwTextureBlendCaps */

/*
 * FindDevice arguments
 */
typedef struct _D3DFINDDEVICESEARCH {
    DWORD		dwSize;
    DWORD		dwFlags;
    BOOL		bHardware;
    D3DCOLORMODEL	dcmColorModel;
    GUID		guid;
    DWORD		dwCaps;
    D3DPRIMCAPS		dpcPrimCaps;
} D3DFINDDEVICESEARCH, *LPD3DFINDDEVICESEARCH;

typedef struct _D3DFINDDEVICERESULT {
    DWORD		dwSize;
    GUID		guid;		/* guid which matched */
    D3DDEVICEDESC       ddHwDesc;       /* hardware D3DDEVICEDESC */
    D3DDEVICEDESC       ddSwDesc;       /* software D3DDEVICEDESC */
} D3DFINDDEVICERESULT, *LPD3DFINDDEVICERESULT;


/*
 * Description of execute buffer.
 */
typedef struct _D3DExecuteBufferDesc {
    DWORD		dwSize;		/* size of this structure */
    DWORD		dwFlags;	/* flags indicating which fields are valid */
    DWORD		dwCaps;		/* capabilities of execute buffer */
    DWORD		dwBufferSize;	/* size of execute buffer data */
    LPVOID		lpData;		/* pointer to actual data */
} D3DEXECUTEBUFFERDESC, *LPD3DEXECUTEBUFFERDESC;

/* D3DEXECUTEBUFFER dwFlags indicating valid fields */

#define D3DDEB_BUFSIZE		0x00000001l     /* buffer size valid */
#define D3DDEB_CAPS		0x00000002l     /* caps valid */
#define D3DDEB_LPDATA		0x00000004l     /* lpData valid */

/* D3DEXECUTEBUFFER dwCaps */

#define D3DDEBCAPS_SYSTEMMEMORY	0x00000001l     /* buffer in system memory */
#define D3DDEBCAPS_VIDEOMEMORY	0x00000002l     /* buffer in device memory */
#define D3DDEBCAPS_MEM (D3DDEBCAPS_SYSTEMMEMORY|D3DDEBCAPS_VIDEOMEMORY)

#pragma pack()

#endif /* _D3DCAPS_H_ */