#include "mxstring.h" #include "decomp.h" #include #include DECOMP_SIZE_ASSERT(MxString, 0x10) // FUNCTION: LEGO1 0x100ae200 // FUNCTION: BETA10 0x1012c110 MxString::MxString() { // Set string to one char in length and set that char to null terminator this->m_data = new char[1]; this->m_data[0] = 0; this->m_length = 0; } // FUNCTION: LEGO1 0x100ae2a0 // FUNCTION: BETA10 0x1012c1a1 MxString::MxString(const MxString& p_str) { this->m_length = p_str.m_length; this->m_data = new char[this->m_length + 1]; strcpy(this->m_data, p_str.m_data); } // FUNCTION: LEGO1 0x100ae350 // FUNCTION: BETA10 0x1012c24f MxString::MxString(const char* p_str) { if (p_str) { this->m_length = strlen(p_str); this->m_data = new char[this->m_length + 1]; strcpy(this->m_data, p_str); } else { this->m_data = new char[1]; this->m_data[0] = 0; this->m_length = 0; } } // FUNCTION: BETA10 0x1012c330 MxString::MxString(const char* p_str, MxU16 p_maxlen) { if (p_str) { if (strlen(p_str) <= p_maxlen) { this->m_length = strlen(p_str); } else { this->m_length = p_maxlen; } // Basically strncpy this->m_data = new char[this->m_length + 1]; memcpy(this->m_data, p_str, this->m_length); this->m_data[this->m_length] = '\0'; } else { this->m_data = new char[1]; this->m_data[0] = 0; this->m_length = 0; } } // FUNCTION: LEGO1 0x100ae420 // FUNCTION: BETA10 0x1012c45b MxString::~MxString() { delete[] this->m_data; } // FUNCTION: BETA10 0x1012c4de void MxString::Reverse() { char* start = this->m_data; char* end = this->m_data + this->m_length - 1; while (start < end) { CharSwap(start, end); start++; end--; } } // FUNCTION: LEGO1 0x100ae490 // FUNCTION: BETA10 0x1012c537 void MxString::ToUpperCase() { strupr(this->m_data); } // FUNCTION: LEGO1 0x100ae4a0 // FUNCTION: BETA10 0x1012c55c void MxString::ToLowerCase() { strlwr(this->m_data); } // FUNCTION: LEGO1 0x100ae4b0 // FUNCTION: BETA10 0x1012c581 MxString& MxString::operator=(const MxString& p_str) { if (this->m_data != p_str.m_data) { delete[] this->m_data; this->m_length = p_str.m_length; this->m_data = new char[this->m_length + 1]; strcpy(this->m_data, p_str.m_data); } return *this; } // FUNCTION: LEGO1 0x100ae510 // FUNCTION: BETA10 0x1012c606 const MxString& MxString::operator=(const char* p_str) { if (this->m_data != p_str) { delete[] this->m_data; this->m_length = strlen(p_str); this->m_data = new char[this->m_length + 1]; strcpy(this->m_data, p_str); } return *this; } // FUNCTION: BETA10 0x1012c68a MxString MxString::operator+(const MxString& p_str) const { MxString tmp; delete[] tmp.m_data; tmp.m_length = p_str.m_length + this->m_length; tmp.m_data = new char[tmp.m_length + 1]; strcpy(tmp.m_data, this->m_data); strcpy(tmp.m_data + this->m_length, p_str.m_data); return MxString(tmp); } // Return type is intentionally just MxString, not MxString&. // This forces MSVC to add $ReturnUdt$ to the stack for 100% match. // FUNCTION: LEGO1 0x100ae580 // FUNCTION: BETA10 0x1012c78d MxString MxString::operator+(const char* p_str) const { // MxString constructor allocates 1 byte for m_data, so free that first MxString tmp; delete[] tmp.m_data; tmp.m_length = strlen(p_str) + this->m_length; tmp.m_data = new char[tmp.m_length + 1]; strcpy(tmp.m_data, this->m_data); strcpy(tmp.m_data + this->m_length, p_str); return MxString(tmp); } // FUNCTION: LEGO1 0x100ae690 // FUNCTION: BETA10 0x1012c92f MxString& MxString::operator+=(const char* p_str) { int newlen = this->m_length + strlen(p_str); char* tmp = new char[newlen + 1]; strcpy(tmp, this->m_data); strcpy(tmp + this->m_length, p_str); delete[] this->m_data; this->m_data = tmp; this->m_length = newlen; return *this; } // FUNCTION: BETA10 0x1012ca10 void MxString::CharSwap(char* p_a, char* p_b) { char t = *p_a; *p_a = *p_b; *p_b = t; }