#ifndef LEGOCARRACEACTOR_H #define LEGOCARRACEACTOR_H #include "legoraceactor.h" // VTABLE: LEGO1 0x100da0c0 LegoRaceActor // VTABLE: LEGO1 0x100da0c8 LegoAnimActor // VTABLE: LEGO1 0x100da0d8 LegoPathActor // VTABLE: LEGO1 0x100da1a8 LegoCarRaceActor // VTABLE: BETA10 0x101bea74 LegoRaceActor // VTABLE: BETA10 0x101bea78 LegoAnimActor // VTABLE: BETA10 0x101bea90 LegoPathActor // VTABLE: BETA10 0x101beb80 LegoCarRaceActor // SIZE 0x1a0 class LegoCarRaceActor : public virtual LegoRaceActor { public: LegoCarRaceActor(); // FUNCTION: LEGO1 0x10081660 // FUNCTION: BETA10 0x100aab10 const char* ClassName() const override // vtable+0x0c { // STRING: LEGO1 0x100f0568 return "LegoCarRaceActor"; } // FUNCTION: LEGO1 0x10081680 // FUNCTION: BETA10 0x100aa9e0 MxBool IsA(const char* p_name) const override // vtable+0x10 { return !strcmp(p_name, LegoCarRaceActor::ClassName()) || LegoRaceActor::IsA(p_name); } MxU32 VTable0x6c( LegoPathBoundary* p_boundary, Vector3& p_v1, Vector3& p_v2, float p_f1, float p_f2, Vector3& p_v3 ) override; // vtable+0x6c void VTable0x70(float p_float) override; // vtable+0x70 void SwitchBoundary(LegoPathBoundary*& p_boundary, LegoUnknown100db7f4*& p_edge, float& p_unk0xe4) override; // vtable+0x98 MxResult VTable0x9c() override; // vtable+0x9c virtual void FUN_10080590(float p_float); // FUNCTION: LEGO1 0x10012bb0 virtual void FUN_10012bb0(float p_unk0x14) { m_unk0x14 = p_unk0x14; } // FUNCTION: LEGO1 0x10012bc0 virtual float FUN_10012bc0() { return m_unk0x14; } // FUNCTION: LEGO1 0x10012bd0 virtual void FUN_10012bd0(float p_unk0x10) { m_unk0x10 = p_unk0x10; } // FUNCTION: LEGO1 0x10012be0 virtual float FUN_10012be0() { return m_unk0x10; } // FUNCTION: LEGO1 0x10012bf0 virtual void FUN_10012bf0(float p_unk0x18) { m_unk0x18 = p_unk0x18; } // FUNCTION: LEGO1 0x10012c00 virtual float FUN_10012c00() { return m_unk0x18; } virtual void VTable0x1c(); // vtable+0x1c // SYNTHETIC: LEGO1 0x10012c30 // LegoCarRaceActor::`vbase destructor' // SYNTHETIC: LEGO1 0x10081620 // LegoCarRaceActor::`scalar deleting destructor' protected: MxFloat m_unk0x08; // 0x08 MxU8 m_unk0x0c; // 0x0c // Could be a multiplier for the maximum speed when going straight MxFloat m_unk0x10; // 0x10 // Could be the acceleration MxFloat m_unk0x14; // 0x14 MxFloat m_unk0x18; // 0x18 // Could be the current timestamp for time-based movement MxFloat m_unk0x1c; // 0x1c }; // GLOBAL: LEGO1 0x100da0b0 // LegoCarRaceActor::`vbtable' // GLOBAL: LEGO1 0x100da0a8 // LegoCarRaceActor::`vbtable'{for `LegoAnimActor'} // GLOBAL: LEGO1 0x100da098 // LegoCarRaceActor::`vbtable'{for `LegoRaceActor'} #endif // LEGOCARRACEACTOR_H