#ifndef SKATEBOARD_H #define SKATEBOARD_H #include "decomp.h" #include "islepathactor.h" class Act1State; // VTABLE: LEGO1 0x100d55f0 // SIZE 0x168 class SkateBoard : public IslePathActor { public: SkateBoard(); ~SkateBoard() override; // FUNCTION: LEGO1 0x1000fdd0 inline const char* ClassName() const override // vtable+0x0c { // STRING: LEGO1 0x100f041c return "SkateBoard"; } // FUNCTION: LEGO1 0x1000fde0 inline MxBool IsA(const char* p_name) const override // vtable+0x10 { return !strcmp(p_name, SkateBoard::ClassName()) || IslePathActor::IsA(p_name); } MxResult Create(MxDSAction& p_dsAction) override; // vtable+0x18 MxLong HandleClick() override; // vtable+0xcc MxLong HandleNotification0() override; // vtable+0xd0 MxLong HandleControl(LegoControlManagerNotificationParam& p_param) override; // vtable+0xd4 void Exit() override; // vtable+0xe4 inline void SetUnknown0x160(MxBool p_unk0x160) { m_unk0x160 = p_unk0x160; } void ActivateSceneActions(); // SYNTHETIC: LEGO1 0x1000ff60 // SkateBoard::`scalar deleting destructor' private: void EnableScenePresentation(MxBool p_enable); MxBool m_unk0x160; // 0x160 Act1State* m_act1state; // 0x164 }; #endif // SKATEBOARD_H