#ifndef MXTRANSITIONMANAGER_H #define MXTRANSITIONMANAGER_H #include "legoomni.h" #include "mxcore.h" #include "mxvideopresenter.h" #include // VTABLE: LEGO1 0x100d7ea0 class MxTransitionManager : public MxCore { public: MxTransitionManager(); virtual ~MxTransitionManager() override; // vtable+0x0 __declspec(dllexport) void SetWaitIndicator(MxVideoPresenter* p_waitIndicator); virtual MxResult Tickle(); // vtable+0x8 // FUNCTION: LEGO1 0x1004b950 inline virtual const char* ClassName() const override // vtable+0x0c { return "MxTransitionManager"; } // FUNCTION: LEGO1 0x1004b960 inline virtual MxBool IsA(const char* p_name) const override // vtable+0x10 { return !strcmp(p_name, MxTransitionManager::ClassName()) || MxCore::IsA(p_name); } virtual MxResult GetDDrawSurfaceFromVideoManager(); // vtable+0x14 enum TransitionType { e_notTransitioning = 0, e_noAnimation, e_dissolve, e_pixelation, e_screenWipe, e_windows, e_broken // Unknown what this is supposed to be, it locks the game up }; MxResult StartTransition(TransitionType p_animationType, MxS32 p_speed, MxBool p_doCopy, MxBool p_playMusicInAnim); inline TransitionType GetTransitionType() { return m_transitionType; } private: void EndTransition(MxBool p_notifyWorld); void TransitionNone(); void TransitionDissolve(); void TransitionPixelation(); void TransitionWipe(); void TransitionWindows(); void TransitionBroken(); void SubmitCopyRect(LPDDSURFACEDESC p_ddsc); void SetupCopyRect(LPDDSURFACEDESC p_ddsc); MxVideoPresenter* m_waitIndicator; // 0x08 RECT m_copyRect; // 0x0c MxU8* m_copyBuffer; // 0x1c FlagBitfield m_copyFlags; // 0x20 undefined4 m_unk0x24; // 0x24 FlagBitfield m_unk0x28; // 0x28 TransitionType m_transitionType; // 0x2c LPDIRECTDRAWSURFACE m_ddSurface; // 0x30 MxU16 m_animationTimer; // 0x34 MxU16 m_columnOrder[640]; // 0x36 MxU16 m_randomShift[480]; // 0x536 MxULong m_systemTime; // 0x8f8 MxS32 m_animationSpeed; // 0x8fc }; #endif // MXTRANSITIONMANAGER_H