#ifndef LEGOROI_H #define LEGOROI_H #include "viewmanager/viewroi.h" typedef unsigned char (*ROIHandler)(char*, char*, unsigned int); class LegoEntity; // Note: There is an extra class between LegoROI and ViewROI, // maybe called "AutoROI". VTABLE 0x100dbe38 // TODO: Set as superclass of LegoROI class AutoROI : public ViewROI {}; // VTABLE: LEGO1 0x100dbea8 // SIZE 0x10c class LegoROI : public ViewROI { public: LegoROI(Tgl::Renderer* p_renderer, ViewLODList* p_lodList, int p_time); virtual float IntrinsicImportance() const override; // vtable+0x4 // Note: Actually part of parent class (doesn't exist yet) virtual void UpdateWorldBoundingVolumes() override; // vtable+0x18 void SetDisplayBB(int p_displayBB); static void configureLegoROI(int p_roi); static void SetSomeHandlerFunction(ROIHandler p_func); static unsigned char CallTheHandlerFunction( char* p_param, float& p_red, float& p_green, float& p_blue, float& p_other ); static unsigned char ColorAliasLookup(char* p_param, float& p_red, float& p_green, float& p_blue, float& p_other); void WrappedSetLocalTransform(Matrix4& p_transform); void FUN_100a46b0(Matrix4& p_transform); void FUN_100a58f0(Matrix4& p_transform); inline LegoEntity* GetUnknown0x104() { return m_unk0x104; } inline void SetUnknown0x104(LegoEntity* p_unk0x104) { m_unk0x104 = p_unk0x104; } // SYNTHETIC: LEGO1 0x100a9ad0 // LegoROI::`scalar deleting destructor' private: undefined m_pad[0x24]; // 0xe0 LegoEntity* m_unk0x104; // 0x104 int m_time; // 0x108 }; #endif // LEGOROI_H