#ifndef LEGOACTOR_H #define LEGOACTOR_H #include "decomp.h" #include "legocachsound.h" #include "legoentity.h" // VTABLE: LEGO1 0x100d6d68 // SIZE 0x78 class LegoActor : public LegoEntity { public: LegoActor(); ~LegoActor() override; // FUNCTION: LEGO1 0x1002d210 inline const char* ClassName() const override // vtable+0x0c { // STRING: LEGO1 0x100f0124 return "LegoActor"; } // FUNCTION: LEGO1 0x1002d220 inline MxBool IsA(const char* p_name) const override // vtable+0x10 { return !strcmp(p_name, LegoActor::ClassName()) || LegoEntity::IsA(p_name); } void ParseAction(char*) override; // vtable+0x20 void SetROI(LegoROI* p_roi, MxBool p_bool1, MxBool p_bool2) override; // vtable+0x24 // FUNCTION: LEGO1 0x10002cc0 virtual MxFloat VTable0x50() { return m_unk0x68; } // vtable+0x50 // FUNCTION: LEGO1 0x10002cd0 virtual void VTable0x54(MxFloat p_unk0x68) { m_unk0x68 = p_unk0x68; } // vtable+0x54 // FUNCTION: LEGO1 0x10002ce0 virtual void VTable0x58(MxFloat p_unk0x70) { m_unk0x70 = p_unk0x70; } // vtable+0x58 // FUNCTION: LEGO1 0x10002cf0 virtual MxFloat VTable0x5c() { return m_unk0x70; } // vtable+0x5c // FUNCTION: LEGO1 0x10002d00 virtual MxU8 GetActorId() { return m_actorId; } // vtable+0x60 // FUNCTION: LEGO1 0x10002d10 virtual void SetActorId(MxU8 p_actorId) { m_actorId = p_actorId; } // vtable+0x64 static const char* GetActorName(MxU8 p_id); private: MxFloat m_unk0x68; // 0x68 LegoCacheSound* m_sound; // 0x6c MxFloat m_unk0x70; // 0x70 MxU8 m_actorId; // 0x74 }; // SYNTHETIC: LEGO1 0x1002d300 // LegoActor::`scalar deleting destructor' #endif // LEGOACTOR_H