#ifndef LEGORACERS_H #define LEGORACERS_H #include "legoracemap.h" #include "legoracespecial.h" #define LEGORACECAR_UNKNOWN_0 0 #define LEGORACECAR_UNKNOWN_1 1 #define LEGORACECAR_KICK1 2 // name guessed #define LEGORACECAR_KICK2 4 // name validated by BETA10 0x100cb659 // SIZE 0x08 struct EdgeReference { const char* m_name; // 0x00 // name verified by BETA10 0x100cbee6 LegoPathBoundary* m_b; // 0x04 }; // SIZE 0x10 struct SkeletonKickPhase { EdgeReference* m_edgeRef; // 0x00 float m_lower; // 0x04 float m_upper; // 0x08 MxU8 m_userState; // 0x0c }; // VTABLE: LEGO1 0x100d58a0 LegoRaceActor // VTABLE: LEGO1 0x100d58a8 LegoAnimActor // VTABLE: LEGO1 0x100d58b8 LegoPathActor // VTABLE: LEGO1 0x100d5984 LegoRaceMap // VTABLE: LEGO1 0x100d5988 LegoCarRaceActor // VTABLE: BETA10 0x101be6ec LegoRaceActor // VTABLE: BETA10 0x101be6f0 LegoAnimActor // VTABLE: BETA10 0x101be708 LegoPathActor // VTABLE: BETA10 0x101be7f8 LegoRaceMap // VTABLE: BETA10 0x101be800 LegoCarRaceActor // SIZE 0x200 class LegoRaceCar : public LegoCarRaceActor, public LegoRaceMap { public: LegoRaceCar(); ~LegoRaceCar() override; MxLong Notify(MxParam& p_param) override; // vtable+0x04 // FUNCTION: LEGO1 0x100142a0 const char* ClassName() const override // vtable+0x0c { // STRING: LEGO1 0x100f0548 return "LegoRaceCar"; } // FUNCTION: LEGO1 0x100142c0 MxBool IsA(const char* p_name) const override // vtable+0x10 { return !strcmp(p_name, LegoRaceCar::ClassName()) || LegoCarRaceActor::IsA(p_name); } void ParseAction(char* p_extra) override; // vtable+0x20 void SetWorldSpeed(MxFloat p_worldSpeed) override; // vtable+0x30 MxU32 VTable0x6c( LegoPathBoundary* p_boundary, Vector3& p_v1, Vector3& p_v2, float p_f1, float p_f2, Vector3& p_v3 ) override; // vtable+0x6c void VTable0x70(float p_float) override; // vtable+0x70 MxResult VTable0x94(LegoPathActor* p_actor, MxBool p_bool) override; // vtable+0x94 void SwitchBoundary(LegoPathBoundary*& p_boundary, LegoUnknown100db7f4*& p_edge, float& p_unk0xe4) override; // vtable+0x98 MxResult VTable0x9c() override; // vtable+0x9c virtual void SetMaxLinearVelocity(float p_maxLinearVelocity); virtual void FUN_10012ff0(float p_param); virtual MxU32 HandleSkeletonKicks(float p_param1); // SYNTHETIC: LEGO1 0x10014240 // LegoRaceCar::`scalar deleting destructor' private: undefined m_userState; // 0x54 float m_unk0x58; // 0x58 Mx3DPointFloat m_unk0x5c; // 0x5c // Names verified by BETA10 0x100cb4a9 LegoAnimActorStruct* m_skelKick1Anim; // 0x70 LegoAnimActorStruct* m_skelKick2Anim; // 0x74 // Name verified by BETA10 0x100cb4f0 LegoPathBoundary* m_kick1B; // 0x78 // Name verified by BETA10 0x100cb537 LegoPathBoundary* m_kick2B; // 0x7c // name verified by BETA10 0x100cbee6 static EdgeReference g_skBMap[]; static const SkeletonKickPhase g_skeletonKickPhases[]; static const char* g_strSpeed; static const char* g_srtsl18to29[]; static const char* g_srtsl6to10[]; static const char* g_emptySoundKeyList[]; static const char* g_srtrh[]; static const char* g_srt001ra; static const char* g_soundSkel3; static MxU32 g_srtsl18to29Index; static MxU32 g_srtsl6to10Index; static MxU32 g_emptySoundKeyListIndex; static MxU32 g_srtrhIndex; static MxLong g_timeLastSoundPlayed; static MxS32 g_unk0x100f0b88; static MxBool g_unk0x100f0b8c; static Mx3DPointFloat g_unk0x10102af0; }; #endif // LEGORACERS_H // GLOBAL: LEGO1 0x100d5890 // LegoRaceCar::`vbtable'{for `LegoCarRaceActor'} // GLOBAL: LEGO1 0x100d5880 // LegoRaceCar::`vbtable'{for `LegoRaceMap'} // GLOBAL: LEGO1 0x100d5878 // LegoRaceCar::`vbtable'{for `LegoAnimActor'} // GLOBAL: LEGO1 0x100d5868 // LegoRaceCar::`vbtable'{for `LegoRaceActor'}