#ifndef ISLE_H #define ISLE_H #include "actionsfwd.h" #include "legogamestate.h" #include "legonamedplane.h" #include "legostate.h" #include "legoworld.h" #include "radio.h" class Ambulance; class Bike; class DuneBuggy; class Helicopter; class Jetski; class JukeBoxEntity; class LegoNamedTexture; class Motocycle; class LegoPathStructNotificationParam; class Pizza; class Pizzeria; class RaceCar; class SkateBoard; class TowTrack; // VTABLE: LEGO1 0x100d7028 // SIZE 0x26c class Act1State : public LegoState { public: enum ElevatorFloor { c_floor1 = 1, c_floor2, c_floor3 }; Act1State(); // FUNCTION: LEGO1 0x100338a0 const char* ClassName() const override // vtable+0x0c { // STRING: LEGO1 0x100f0154 return "Act1State"; } // FUNCTION: LEGO1 0x100338b0 MxBool IsA(const char* p_name) const override // vtable+0x10 { return !strcmp(p_name, Act1State::ClassName()) || LegoState::IsA(p_name); } MxBool Reset() override; // vtable+0x18 MxResult Serialize(LegoFile* p_file) override; // vtable+0x1c void PlayCptClickDialogue(); void StopCptClickDialogue(); void RemoveActors(); void PlaceActors(); MxU32 GetUnknown18() { return m_unk0x018; } ElevatorFloor GetElevatorFloor() { return (ElevatorFloor) m_elevFloor; } MxU8 GetUnknown21() { return m_unk0x021; } void SetUnknown18(MxU32 p_unk0x18) { m_unk0x018 = p_unk0x18; } void SetElevatorFloor(ElevatorFloor p_elevFloor) { m_elevFloor = p_elevFloor; } void SetUnknown21(MxU8 p_unk0x21) { m_unk0x021 = p_unk0x21; } // SYNTHETIC: LEGO1 0x10033960 // Act1State::`scalar deleting destructor' // TODO: Most likely getters/setters are not used according to BETA. Playlist m_cptClickDialogue; // 0x008 IsleScript::Script m_currentCptClickDialogue; // 0x014 MxU32 m_unk0x018; // 0x018 MxS16 m_elevFloor; // 0x01c MxBool m_unk0x01e; // 0x01e MxBool m_unk0x01f; // 0x01f MxBool m_planeActive; // 0x020 undefined m_unk0x021; // 0x021 MxBool m_unk0x022; // 0x022 undefined m_unk0x023; // 0x023 LegoNamedPlane m_motocyclePlane; // 0x024 LegoNamedPlane m_bikePlane; // 0x070 LegoNamedPlane m_skateboardPlane; // 0x0bc LegoNamedPlane m_helicopterPlane; // 0x108 LegoNamedTexture* m_unk0x154; // 0x154 LegoNamedTexture* m_unk0x158; // 0x158 LegoNamedTexture* m_unk0x15c; // 0x15c Helicopter* m_helicopter; // 0x160 LegoNamedPlane m_jetskiPlane; // 0x164 LegoNamedTexture* m_unk0x1b0; // 0x1b0 LegoNamedTexture* m_unk0x1b4; // 0x1b4 Jetski* m_jetski; // 0x1b8 LegoNamedPlane m_dunebuggyPlane; // 0x1bc LegoNamedTexture* m_unk0x208; // 0x208 DuneBuggy* m_dunebuggy; // 0x20c LegoNamedPlane m_racecarPlane; // 0x210 LegoNamedTexture* m_unk0x25c; // 0x25c LegoNamedTexture* m_unk0x260; // 0x260 LegoNamedTexture* m_unk0x264; // 0x264 RaceCar* m_racecar; // 0x268 }; // VTABLE: LEGO1 0x100d6fb8 // SIZE 0x140 class Isle : public LegoWorld { public: enum { c_playCamAnims = 0x20, c_playMusic = 0x40 }; Isle(); ~Isle() override; MxLong Notify(MxParam& p_param) override; // vtable+0x04 // FUNCTION: LEGO1 0x10030910 const char* ClassName() const override // vtable+0x0c { // STRING: LEGO1 0x100f0458 return "Isle"; } // FUNCTION: LEGO1 0x10030920 MxBool IsA(const char* p_name) const override // vtable+0x10 { return !strcmp(p_name, Isle::ClassName()) || LegoWorld::IsA(p_name); } MxResult Create(MxDSAction& p_dsAction) override; // vtable+0x18 void ReadyWorld() override; // vtable+0x50 void Add(MxCore* p_object) override; // vtable+0x58 // FUNCTION: LEGO1 0x10030900 MxBool VTable0x5c() override { return TRUE; } // vtable+0x5c // FUNCTION: LEGO1 0x10033170 void VTable0x60() override {} // vtable+60 MxBool Escape() override; // vtable+0x64 void Enable(MxBool p_enable) override; // vtable+0x68 virtual void VTable0x6c(LegoPathActor* p_actor); // vtable+0x6c void SetDestLocation(LegoGameState::Area p_destLocation) { m_destLocation = p_destLocation; } MxBool HasHelicopter() { return m_helicopter != NULL; } void FUN_10033350(); friend class Act1State; // SYNTHETIC: LEGO1 0x10030a30 // Isle::`scalar deleting destructor' protected: MxLong HandleEndAction(MxEndActionNotificationParam& p_param); MxLong HandleControl(LegoControlManagerNotificationParam& p_param); MxLong HandlePathStruct(LegoPathStructNotificationParam& p_param); MxLong HandleTransitionEnd(); void HandleElevatorEndAction(); void UpdateGlobe(); void FUN_10032620(); void CreateState(); void FUN_10032d30( IsleScript::Script p_script, JukeboxScript::Script p_music, const char* p_cameraLocation, MxBool p_und ); Act1State* m_act1state; // 0xf8 Pizza* m_pizza; // 0xfc Pizzeria* m_pizzeria; // 0x100 TowTrack* m_towtrack; // 0x104 Ambulance* m_ambulance; // 0x108 JukeBoxEntity* m_jukebox; // 0x10c Helicopter* m_helicopter; // 0x110 Bike* m_bike; // 0x114 DuneBuggy* m_dunebuggy; // 0x118 Motocycle* m_motocycle; // 0x11c SkateBoard* m_skateboard; // 0x120 RaceCar* m_racecar; // 0x124 Jetski* m_jetski; // 0x128 Radio m_radio; // 0x12c LegoGameState::Area m_destLocation; // 0x13c }; #endif // ISLE_H