// This file was automatically generated by the actionheadergen tool. // Please do not manually edit this file. #ifndef JUKEBOX_ACTIONS_H #define JUKEBOX_ACTIONS_H namespace JukeboxScript { #ifdef COMPAT_MODE enum Script : int { #else enum Script { #endif c_noneJukebox = -1, c_MusicTheme1 = 0, c_MusicTheme3 = 1, c_Act2Cave = 2, c_BrickstrChase = 3, c_BrickHunt = 4, c_ResidentalArea_Music = 5, c_BeachBlvd_Music = 6, c_Cave_Music = 7, c_CentralRoads_Music = 8, c_Jail_Music = 9, c_Hospital_Music = 10, c_InformationCenter_Music = 11, c_PoliceStation_Music = 12, c_Park_Music = 13, c_CentralNorthRoad_Music = 14, c_GarageArea_Music = 15, c_RaceTrackRoad_Music = 16, c_Beach_Music = 17, c_Quiet_Audio = 18, c_JetskiRace_Music = 19, c_Act3Music = 20, c_sns002ra_Audio = 21, c_sns001ja_Audio = 22, c_snsc01js_Audio = 23, c_snsb01js_Audio = 24, c_snsa01js_Audio = 25, c_sns009ra_Audio = 26, c_ham035ra_Audio = 27, c_ham039ra_Audio = 28, c_sns005ra_Audio = 29, c_sns078pa_Audio = 30, c_ham036ra_Audio = 31, c_sns006ra_Audio = 32, c_sns013ra_Audio = 33, c_sns004ra_Audio = 34, c_sns079pa_Audio = 35, c_sns007ra_Audio = 36, c_sns008ra_Audio = 37, c_hpz037ma_Audio = 38, c_sns003ra_Audio = 39, c_sns010ra_Audio = 40, c_Radio1_Music = 41, c_Radio2_Music = 42, c_Radio3_Music = 43, c_Radio4_Music = 44, c_Radio5_Music = 45, c_Radio6_Music = 46, c_HelicopterBuild_Movie = 47, c_HelicopterBuild_Music = 48, c_DuneCarBuild_Movie = 49, c_DuneCarBuild_Music = 50, c_JetskiBuild_Movie = 51, c_JetskiBuild_Music = 52, c_RaceCarBuild_Movie = 53, c_RaceCarBuild_Music = 54, c_JBMusic1 = 55, c_JBMusic2 = 56, c_JBMusic3 = 57, c_JBMusic4 = 58, c_JBMusic5 = 59, c_JBMusic6 = 60, c_InfoCenter_3rd_Floor_Music = 61, c_Elevator_Music = 62, c_PizzaMission_Music = 63, c_HelicopterBuild_Flic = 64, c_DuneCarBuild_Flic = 65, c_JetskiBuild_Flic = 66, c_RaceCarBuild_Flic = 67 }; } // namespace JukeboxScript #endif // JUKEBOX_ACTIONS_H