#ifndef ACT2ACTOR_H #define ACT2ACTOR_H #include "legoanimactor.h" // VTABLE: LEGO1 0x100d6078 LegoPathActor // VTABLE: LEGO1 0x100d6148 LegoAnimActor // SIZE 0x1a8 class Act2Actor : public LegoAnimActor { public: Act2Actor(); void SetROI(LegoROI* p_roi, MxBool p_bool1, MxBool p_bool2) override; // vtable+0x24 void SetWorldSpeed(MxFloat p_worldSpeed) override; // vtable+0x30 MxS32 VTable0x68(Vector3& p_v1, Vector3& p_v2, Vector3& p_v3) override; // vtable+0x68 void VTable0x70(float p_und) override; // vtable+0x70 MxResult VTable0x94(LegoPathActor*, MxBool) override; // vtable+0x94 MxResult VTable0x9c() override; // vtable+0x9c MxS32 VTable0xa0() override; // vtable+0xa0 void FUN_10019520(); // SYNTHETIC: LEGO1 0x1001a0a0 // Act2Actor::`scalar deleting destructor' private: undefined m_unk0x1c; // 0x1c undefined m_unk0x1d; // 0x1d undefined m_unk0x1e; // 0x1e MxBool m_unk0x1f; // 0x1f undefined4 m_unk0x20; // 0x20 undefined4 m_unk0x24; // 0x24 undefined4 m_unk0x28; // 0x28 undefined4 m_unk0x2c; // 0x2c undefined4 m_unk0x30; // 0x30 undefined4 m_unk0x34; // 0x34 undefined4 m_unk0x38; // 0x38 undefined4 m_unk0x3c; // 0x3c undefined m_unk0x40; // 0x40 undefined4 m_unk0x44; // 0x44 undefined m_unk0x48; // 0x48 undefined4 m_unk0x4c; // 0x4c }; #endif // ACT2ACTOR_H