#include "legoanim.h" DECOMP_SIZE_ASSERT(LegoAnimKey, 0x08) DECOMP_SIZE_ASSERT(LegoTranslationKey, 0x14) DECOMP_SIZE_ASSERT(LegoRotationKey, 0x18) DECOMP_SIZE_ASSERT(LegoScaleKey, 0x14) DECOMP_SIZE_ASSERT(LegoMorphKey, 0x0c) DECOMP_SIZE_ASSERT(LegoAnim, 0x18) // FUNCTION: LEGO1 0x1009f900 LegoAnimKey::LegoAnimKey() { m_unk0x00 = 0; m_unk0x04 = 0; } // STUB: LEGO1 0x1009f910 LegoResult LegoAnimKey::Read(LegoStorage* p_storage) { // TODO return SUCCESS; } // FUNCTION: LEGO1 0x1009f990 LegoTranslationKey::LegoTranslationKey() { m_x = 0.0F; m_y = 0.0F; m_z = 0.0F; } // STUB: LEGO1 0x1009f9b0 LegoResult LegoTranslationKey::Read(LegoStorage* p_storage) { // TODO return SUCCESS; } // FUNCTION: LEGO1 0x1009faa0 LegoRotationKey::LegoRotationKey() { m_angle = 1.0F; m_x = 0.0F; m_y = 0.0F; m_z = 0.0F; } // STUB: LEGO1 0x1009fac0 LegoResult LegoRotationKey::Read(LegoStorage* p_storage) { // TODO return SUCCESS; } // FUNCTION: LEGO1 0x1009fba0 LegoScaleKey::LegoScaleKey() { m_x = 1.0F; m_y = 1.0F; m_z = 1.0F; } // STUB: LEGO1 0x1009fbc0 LegoResult LegoScaleKey::Read(LegoStorage* p_storage) { // TODO return SUCCESS; } // STUB: LEGO1 0x1009fcf0 LegoAnimNodeData::LegoAnimNodeData() { // TODO } // FUNCTION: LEGO1 0x1009fda0 LegoAnimNodeData::~LegoAnimNodeData() { if (m_name) { delete[] m_name; } if (m_translationKeys) { delete[] m_translationKeys; } if (m_rotationKeys) { delete[] m_rotationKeys; } if (m_scaleKeys) { delete[] m_scaleKeys; } if (m_morphKeys) { delete[] m_morphKeys; } } // FUNCTION: LEGO1 0x1009fe60 LegoResult LegoAnimNodeData::Read(LegoStorage* p_storage) { LegoResult result; LegoU32 length; if ((result = p_storage->Read(&length, sizeof(length))) != SUCCESS) { return result; } if (m_name) { delete[] m_name; m_name = NULL; } if (length) { m_name = new LegoChar[length + 1]; if ((result = p_storage->Read(m_name, length)) != SUCCESS) { return result; } m_name[length] = '\0'; } LegoU32 i; if ((result = p_storage->Read(&m_numTranslationKeys, sizeof(m_numTranslationKeys))) != SUCCESS) { return result; } if (m_translationKeys) { delete[] m_translationKeys; m_translationKeys = NULL; } if (m_numTranslationKeys) { m_translationKeys = new LegoTranslationKey[m_numTranslationKeys]; for (i = 0; i < m_numTranslationKeys; i++) { if ((result = m_translationKeys[i].Read(p_storage)) != SUCCESS) { return result; } } } if ((result = p_storage->Read(&m_numRotationKeys, sizeof(m_numRotationKeys))) != SUCCESS) { return result; } if (m_rotationKeys) { delete[] m_rotationKeys; m_rotationKeys = NULL; } if (m_numRotationKeys) { m_rotationKeys = new LegoRotationKey[m_numRotationKeys]; for (i = 0; i < m_numRotationKeys; i++) { if ((result = m_rotationKeys[i].Read(p_storage)) != SUCCESS) { return result; } } } if ((result = p_storage->Read(&m_numScaleKeys, sizeof(m_numScaleKeys))) != SUCCESS) { return result; } if (m_scaleKeys) { delete[] m_scaleKeys; m_scaleKeys = NULL; } if (m_numScaleKeys) { m_scaleKeys = new LegoScaleKey[m_numScaleKeys]; for (i = 0; i < m_numScaleKeys; i++) { if ((result = m_scaleKeys[i].Read(p_storage)) != SUCCESS) { return result; } } } if ((result = p_storage->Read(&m_numMorphKeys, sizeof(m_numMorphKeys))) != SUCCESS) { return result; } if (m_morphKeys) { delete[] m_morphKeys; m_morphKeys = NULL; } if (m_numMorphKeys) { m_morphKeys = new LegoMorphKey[m_numMorphKeys]; for (i = 0; i < m_numMorphKeys; i++) { if ((result = m_morphKeys[i].Read(p_storage)) != SUCCESS) { return result; } } } return SUCCESS; } // STUB: LEGO1 0x100a01e0 LegoResult LegoAnimNodeData::Write(LegoStorage* p_storage) { // TODO return SUCCESS; } // FUNCTION: LEGO1 0x100a0b30 LegoAnim::LegoAnim() { m_duration = 0; m_unk0x0c = 0; m_unk0x10 = 0; m_unk0x14 = 0; } // STUB: LEGO1 0x100a0bc0 LegoAnim::~LegoAnim() { // TODO } // STUB: LEGO1 0x100a0c70 LegoResult LegoAnim::Read(LegoStorage* p_storage, LegoS32) { // TODO return SUCCESS; } // STUB: LEGO1 0x100a0e30 LegoResult LegoAnim::Write(LegoStorage* p_storage) { // TODO return SUCCESS; } // FUNCTION: LEGO1 0x100a0f60 LegoMorphKey::LegoMorphKey() { m_unk0x00 = NULL; } // STUB: LEGO1 0x100a0f70 LegoResult LegoMorphKey::Read(LegoStorage* p_storage) { // TODO return SUCCESS; }