#ifndef LEGOPOINTOFVIEWCONTROLLER_H #define LEGOPOINTOFVIEWCONTROLLER_H #include "decomp.h" #include "mxcore.h" #include class Lego3DView; class LegoEntity; class LegoNavController; ////////////////////////////////////////////////////////////////////////////// // // LegoMouseController // VTABLE: LEGO1 0x100d8dd8 // SIZE 0x20 class LegoMouseController : public MxCore { public: LegoMouseController(); virtual ~LegoMouseController() override; virtual void LeftDown(int, int); // vtable+0x14 virtual void LeftDrag(int, int); // vtable+0x18 virtual void LeftUp(int, int); // vtable+0x1c virtual void RightDown(int, int); // vtable+0x20 virtual void RightDrag(int, int); // vtable+0x24 virtual void RightUp(int, int); // vtable+0x28 private: BOOL m_isButtonDown; // 0x08 undefined4 m_unk0xc; // 0x0c MxDouble m_buttonX; // 0x10 MxDouble m_buttonY; // 0x18 }; // VTABLE: LEGO1 0x100d8e08 // SIZE 0x38 class LegoPointOfViewController : public LegoMouseController { public: LegoPointOfViewController(); virtual ~LegoPointOfViewController() override; virtual MxResult Tickle() override; // vtable+0x08 virtual void LeftDown(int p_x, int p_y) override; // vtable+0x0c virtual void LeftDrag(int p_x, int p_y) override; // vtable+0x10 // FUNCTION: LEGO1 0x10011e40 virtual void LeftUp(int p_x, int p_y) override { LegoMouseController::LeftUp(p_x, p_y); AffectPointOfView(); } // vtable+0x14 // FUNCTION: LEGO1 0x10011e60 virtual void RightDown(int p_x, int p_y) override { LegoMouseController::RightDown(p_x, p_y); AffectPointOfView(); } // vtable+0x20 // FUNCTION: LEGO1 0x10011e80 virtual void RightDrag(int p_x, int p_y) override { LegoMouseController::RightDrag(p_x, p_y); AffectPointOfView(); } // vtable+0x24 // FUNCTION: LEGO1 0x10011ea0 virtual void RightUp(int p_x, int p_y) override { LegoMouseController::RightUp(p_x, p_y); AffectPointOfView(); } // vtable+0x28 virtual void SetEntity(LegoEntity* p_entity); // vtable+0x2c MxResult Create(Lego3DView* p_lego3DView); inline LegoEntity* GetEntity() { return m_entity; } protected: void AffectPointOfView(); Lego3DView* m_lego3DView; // 0x20 LegoEntity* m_entity; // 0x24 MxDouble m_entityOffsetUp; // 0x28 LegoNavController* m_nav; // 0x30 }; #endif /* LEGOPOINTOFVIEWCONTROLLER_H */