#include "legogamestate.h" #include "legoomni.h" #include "decomp.h" // Based on the highest dword offset (0x42c) referenced in the constructor. // There may be other members that come after. DECOMP_SIZE_ASSERT(LegoGameState, 0x430) // OFFSET: LEGO1 0x10039550 LegoGameState::LegoGameState() { // TODO m_backgroundColor = new LegoBackgroundColor("backgroundcolor", "set 56 54 68"); VariableTable()->SetVariable(m_backgroundColor); m_tempBackgroundColor = new LegoBackgroundColor("tempBackgroundcolor", "set 56 54 68"); VariableTable()->SetVariable(m_tempBackgroundColor); m_fullScreenMovie = new LegoFullScreenMovie("fsmovie", "disable"); VariableTable()->SetVariable(m_fullScreenMovie); VariableTable()->SetVariable("lightposition", "2"); SerializeScoreHistory(1); } // OFFSET: LEGO1 0x10039720 LegoGameState::~LegoGameState() { // TODO } // OFFSET: LEGO1 0x10039c60 MxResult LegoGameState::Load(MxULong) { // TODO return 0; } // OFFSET: LEGO1 0x10039980 MxResult LegoGameState::Save(MxULong p) { // TODO return 0; } // OFFSET: LEGO1 0x1003a2e0 void LegoGameState::SerializePlayersInfo(MxS16 p) { // TODO } // OFFSET: LEGO1 0x1003cdd0 void LegoGameState::SerializeScoreHistory(MxS16 p) { // TODO } // OFFSET: LEGO1 0x10039f00 void LegoGameState::SetSavePath(char *p_savePath) { if (m_savePath != NULL) { delete[] m_savePath; } if (p_savePath) { m_savePath = new char[strlen(p_savePath) + 1]; strcpy(m_savePath, p_savePath); } else { m_savePath = NULL; } }