#ifndef LEGOACTOR_H #define LEGOACTOR_H #include "decomp.h" #include "legoentity.h" // VTABLE 0x100d6d68 // SIZE 0x78 class LegoActor : public LegoEntity { public: // OFFSET: LEGO1 0x1002d210 inline virtual const char *ClassName() const override // vtable+0x0c { // 0x100f0124 return "LegoActor"; } // OFFSET: LEGO1 0x1002d220 inline virtual MxBool IsA(const char *name) const override // vtable+0x10 { return !strcmp(name, LegoActor::ClassName()) || LegoEntity::IsA(name); } private: undefined unk68[0x10]; }; #endif // LEGOACTOR_H