#include "legoactor.h" DECOMP_SIZE_ASSERT(LegoActor, 0x78) // FUNCTION: LEGO1 0x1002d110 LegoActor::LegoActor() { m_unk0x68 = 0.0f; m_unk0x6c = 0; m_unk0x70 = 0.0f; m_unk0x10 = 0; m_unk0x74 = 0; }