#ifndef AMBULANCE_H #define AMBULANCE_H #include "islepathactor.h" #include "legostate.h" class MxEndActionNotificationParam; // VTABLE: LEGO1 0x100d72a0 // SIZE 0x24 class AmbulanceMissionState : public LegoState { public: AmbulanceMissionState(); // FUNCTION: LEGO1 0x10037600 inline const char* ClassName() const override // vtable+0x0c { // STRING: LEGO1 0x100f00e8 return "AmbulanceMissionState"; } // FUNCTION: LEGO1 0x10037610 inline MxBool IsA(const char* p_name) const override // vtable+0x10 { return !strcmp(p_name, AmbulanceMissionState::ClassName()) || LegoState::IsA(p_name); } MxResult Serialize(LegoFile* p_legoFile) override; // vtable+0x1c inline MxU16 GetScore(MxU8 p_id) { switch (p_id) { case 1: return m_score1; case 2: return m_score2; case 3: return m_score3; case 4: return m_score4; case 5: return m_score5; default: return 0; } } // SYNTHETIC: LEGO1 0x100376c0 // AmbulanceMissionState::`scalar deleting destructor' undefined4 m_unk0x08; // 0x08 undefined4 m_unk0x0c; // 0x0c MxU16 m_unk0x10; // 0x10 MxU16 m_unk0x12; // 0x12 MxU16 m_unk0x14; // 0x14 MxU16 m_unk0x16; // 0x16 MxU16 m_unk0x18; // 0x18 MxU16 m_score1; // 0x1a MxU16 m_score2; // 0x1c MxU16 m_score3; // 0x1e MxU16 m_score4; // 0x20 MxU16 m_score5; // 0x22 }; // VTABLE: LEGO1 0x100d71a8 // SIZE 0x184 class Ambulance : public IslePathActor { public: Ambulance(); ~Ambulance() override; MxLong Notify(MxParam& p_param) override; // vtable+0x04 MxResult Tickle() override; // vtable+0x08 // FUNCTION: LEGO1 0x10035fa0 inline const char* ClassName() const override // vtable+0x0c { // STRING: LEGO1 0x100f03c4 return "Ambulance"; } // FUNCTION: LEGO1 0x10035fb0 inline MxBool IsA(const char* p_name) const override // vtable+0x10 { return !strcmp(p_name, Ambulance::ClassName()) || IslePathActor::IsA(p_name); } MxResult Create(MxDSAction& p_dsAction) override; // vtable+0x18 void Destroy(MxBool p_fromDestructor) override; // vtable+0x1c void VTable0x70(float p_float) override; // vtable+0x70 MxLong HandleClick() override; // vtable+0xcc MxLong HandleControl(LegoControlManagerEvent& p_param) override; // vtable+0xd4 MxLong HandleNotification19(MxType19NotificationParam& p_param) override; // vtable+0xdc void Exit() override; // vtable+0xe4 virtual MxLong HandleButtonDown(LegoControlManagerEvent& p_param); // vtable+0xf0 virtual MxLong HandleEndAction(MxEndActionNotificationParam& p_param); // vtable+0xf4 void CreateState(); void FUN_10036e60(); void FUN_10037060(); void StopActions(); void FUN_10037250(); // SYNTHETIC: LEGO1 0x10036130 // Ambulance::`scalar deleting destructor' private: void PlayAnimation(IsleScript::Script p_objectId); void StopAction(IsleScript::Script p_objectId); void PlayAction(IsleScript::Script p_objectId); undefined m_unk0x160[4]; // 0x160 AmbulanceMissionState* m_state; // 0x164 MxS16 m_unk0x168; // 0x168 MxS16 m_unk0x16a; // 0x16a MxS16 m_unk0x16c; // 0x16c MxS16 m_unk0x16e; // 0x16e MxS16 m_unk0x170; // 0x170 MxS16 m_unk0x172; // 0x172 IsleScript::Script m_lastAction; // 0x174 IsleScript::Script m_lastAnimation; // 0x178 MxFloat m_unk0x17c; // 0x17c MxFloat m_time; // 0x180 }; #endif // AMBULANCE_H