// Lego3DView.cpp : implementation file // #include "lego3dview.h" #include "viewmanager/viewmanager.h" DECOMP_SIZE_ASSERT(Lego3DView, 0xa8) ///////////////////////////////////////////////////////////////////////////// // Lego3DView // FUNCTION: LEGO1 0x100aae90 Lego3DView::Lego3DView() { m_pViewManager = 0; m_previousRenderTime = 0; m_unk0x98 = 0; m_pPointOfView = 0; } // FUNCTION: LEGO1 0x100aaf30 Lego3DView::~Lego3DView() { Destroy(); } // FUNCTION: LEGO1 0x100aaf90 BOOL Lego3DView::Create(const TglSurface::CreateStruct& rCreateStruct, Tgl::Renderer* pRenderer) { double viewAngle = 45; if (rCreateStruct.m_isWideViewAngle) { viewAngle = 90; } float frontClippingDistance = 0.1; float backClippingDistance = 500; if (!LegoView1::Create(rCreateStruct, pRenderer)) { return FALSE; } assert(GetView()); GetView()->SetFrustrum(frontClippingDistance, backClippingDistance, viewAngle); assert(GetScene()); assert(!m_pViewManager); m_pViewManager = new ViewManager(pRenderer, GetScene(), 0); m_pViewManager->SetResolution(GetWidth(), GetHeight()); m_pViewManager->SetFrustrum(viewAngle, frontClippingDistance, backClippingDistance); m_previousRenderTime = 0; m_unk0x98 = 0; // // NOTE: a derived class must inform view manager when it configures // // its (Tgl) view: calling Tgl::View::SetFrustrum() should be // // accompanied by calling ViewManager::SetFrustrum() return TRUE; } // FUNCTION: LEGO1 0x100ab0b0 void Lego3DView::Destroy() { if (m_pPointOfView) { m_pPointOfView = 0; m_pViewManager->SetPOVSource(0); } delete m_pViewManager; m_pViewManager = 0; LegoView1::Destroy(); } // FUNCTION: LEGO1 0x100ab100 BOOL Lego3DView::Add(ViewROI& rROI) { assert(m_pViewManager); m_pViewManager->Add(&rROI); return TRUE; } // FUNCTION: LEGO1 0x100ab170 BOOL Lego3DView::Remove(ViewROI& rROI) { assert(m_pViewManager); m_pViewManager->Remove(&rROI); if (m_pPointOfView == &rROI) { m_pPointOfView = 0; m_pViewManager->SetPOVSource(0); } return TRUE; } // FUNCTION: LEGO1 0x100ab1b0 BOOL Lego3DView::SetPointOfView(ViewROI& rROI) { Tgl::FloatMatrix4 transformation; Matrix4 mat(transformation); Tgl::Result result; m_pPointOfView = &rROI; assert(m_pViewManager); m_pViewManager->SetPOVSource(m_pPointOfView); assert(GetCamera()); rROI.GetLocalTransform(mat); result = GetCamera()->SetTransformation(transformation); assert(Tgl::Succeeded(result)); return TRUE; } // FUNCTION: LEGO1 0x100ab210 // FUNCTION: BETA10 0x1017d230 BOOL Lego3DView::Moved(ViewROI& rROI) { assert(m_pViewManager); if (m_pPointOfView == &rROI) { // move the camera Tgl::FloatMatrix4 transformation; Matrix4 mat(transformation); Tgl::Result result; assert(GetCamera()); rROI.GetLocalTransform(mat); result = GetCamera()->SetTransformation(transformation); assert(Tgl::Succeeded(result)); m_pViewManager->SetPOVSource(&rROI); } return TRUE; } // FUNCTION: LEGO1 0x100ab270 double Lego3DView::Render(double p_und) { assert(m_pViewManager); m_pViewManager->Update(m_previousRenderTime, p_und); m_previousRenderTime = TglSurface::Render(); return m_previousRenderTime; } // FUNCTION: LEGO1 0x100ab2b0 ViewROI* Lego3DView::Pick(unsigned long x, unsigned long y) { return m_pViewManager->Pick(GetView(), x, y); }