#ifndef MXBACKGROUNDAUDIOMANAGER_H #define MXBACKGROUNDAUDIOMANAGER_H #include "mxaudiopresenter.h" #include "mxcore.h" #include "mxdsaction.h" #include "mxnotificationmanager.h" #include "mxpresenter.h" #include "mxtypes.h" // VTABLE 0x100d9fe8 // SIZE 0x150 class MxBackgroundAudioManager : public MxCore { public: MxBackgroundAudioManager(); virtual ~MxBackgroundAudioManager() override; virtual MxLong Notify(MxParam& p) override; // vtable+0x04 virtual MxResult Tickle() override; // vtable+0x08 // OFFSET: LEGO1 0x1007eb70 inline virtual const char* ClassName() const override // vtable+0x0c { // 0x100f7ac4 return "MxBackgroundAudioManager"; } // OFFSET: LEGO1 0x1007eb80 inline virtual MxBool IsA(const char* name) const override // vtable+0x10 { return !strcmp(name, MxBackgroundAudioManager::ClassName()) || MxCore::IsA(name); } void StartAction(MxParam& p); void StopAction(MxParam& p); MxResult PlayMusic(MxDSAction& p_action, undefined4 p_unknown, undefined4 p_unknown2); void FUN_1007ee70(); void FUN_1007ef40(); void FadeInOrFadeOut(); __declspec(dllexport) void Enable(unsigned char p); virtual MxResult Create(MxAtomId& p_script, MxU32 p_frequencyMS); void Stop(); void LowerVolume(); void RaiseVolume(); private: void Init(); MxResult OpenMusic(MxAtomId& p_script); void DestroyMusic(); MxBool m_musicEnabled; // 0x8 MxDSAction m_action1; // 0xc MxAudioPresenter* m_unka0; MxDSAction m_action2; // 0xa4 MxAudioPresenter* m_unk138; MxS32 m_unk13c; MxS32 m_unk140; MxS32 m_targetVolume; MxS16 m_unk148; MxAtomId m_script; }; #endif // MXBACKGROUNDAUDIOMANAGER_H