#ifndef LEGOEXTRAACTOR_H #define LEGOEXTRAACTOR_H #include "legoanimactor.h" /* VTABLE: LEGO1 0x100d6c00 LegoAnimActor VTABLE: LEGO1 0x100d6c10 LegoPathActor VTABLE: LEGO1 0x100d6cdc LegoExtraActor */ // SIZE 0x1dc class LegoExtraActor : public virtual LegoAnimActor { public: LegoExtraActor(); // FUNCTION: LEGO1 0x1002b7a0 inline const char* ClassName() const override // vtable+0x0c { // STRING: LEGO1 0x100f3204 return "LegoExtraActor"; } // FUNCTION: LEGO1 0x1002b7c0 inline MxBool IsA(const char* p_name) const override // vtable+0x10 { return !strcmp(p_name, LegoExtraActor::ClassName()) || LegoAnimActor::IsA(p_name); } virtual MxResult FUN_1002aae0(); private: undefined4 m_unk0x08; // 0x08 undefined m_unk0x0c; // 0x0c undefined m_unk0x0d; // 0x0d undefined m_unk0x0e; // 0x0e undefined4 m_unk0x10; // 0x10 undefined m_unk0x14; // 0x14 MxMatrix m_unk0x18; // 0x18 undefined4 m_unk0x60; // 0x60 undefined4 m_unk0x64; // 0x64 }; #endif // LEGOEXTRAACTOR_H