#ifndef DOORS_H #define DOORS_H #include "legopathactor.h" // VTABLE: LEGO1 0x100d4788 // SIZE 0x1f8 class Doors : public LegoPathActor { public: // FUNCTION: LEGO1 0x1000e430 inline const char* ClassName() const override // vtable+0x0c { // STRING: LEGO1 0x100f03e8 return "Doors"; } // FUNCTION: LEGO1 0x1000e440 inline MxBool IsA(const char* p_name) const override // vtable+0x10 { return !strcmp(p_name, Doors::ClassName()) || LegoPathActor::IsA(p_name); } void ParseAction(char*) override; // vtable+0x20 void VTable0x70(float p_float) override; // vtable+0x70 MxS32 VTable0x94() override; // vtable+0x94 // SYNTHETIC: LEGO1 0x1000e580 // Doors::`scalar deleting destructor' private: undefined4 m_unk0x154; // 0x154 undefined4 m_unk0x158; // 0x158 undefined4 m_unk0x15c; // 0x15c undefined4 m_unk0x160; // 0x160 MxMatrix m_unk0x164; // 0x164 MxMatrix m_unk0x1ac; // 0x1ac undefined4 m_unk0x1f4; // 0x1f4 }; #endif // DOORS_H