#include "animstate.h" DECOMP_SIZE_ASSERT(AnimState, 0x1c); // FUNCTION: LEGO1 0x10064ff0 AnimState::AnimState() { m_unk0x0c = 0; m_unk0x10 = NULL; m_unk0x14 = 0; m_unk0x18 = NULL; } // STUB: LEGO1 0x10065150 AnimState::~AnimState() { // TODO } // STUB: LEGO1 0x100652d0 MxResult AnimState::VTable0x1c(LegoFile* p_legoFile) { // TODO return FAILURE; } // STUB: LEGO1 0x100654f0 MxBool AnimState::SetFlag() { // TODO return FALSE; }